Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Any ideas for a fps game?

Discussion in 'General Discussion' started by Bosstvgames, Apr 7, 2014.

  1. Bosstvgames

    Bosstvgames

    Joined:
    Mar 8, 2014
    Posts:
    12
    Hello my name is bosstvgames and I'm here to get some assistance on my new game that I'm developing I had to recently had to restart due to a character not being able to move. The game will cost around $20.00 dollars USD but it depends on how good the quality the game is. Plus I will need your help! please comment below what you would like in a fps game some features maybe some secrets that a person can find in the game. post your suggestions below thanks -boss
     
  2. superpig

    superpig

    Drink more water! Unity Technologies

    Joined:
    Jan 16, 2011
    Posts:
    4,613
    Some FP would be good.

    Also some S.

    Hey and maybe some secrets that a person can find in the game?????
     
  3. nipoco

    nipoco

    Joined:
    Sep 1, 2011
    Posts:
    2,008
    What cruel parents you have...
     
  4. Kondor0

    Kondor0

    Joined:
    Feb 20, 2010
    Posts:
    596
    So you don't know what to make of your game but you do know how much it will cost?

    Come on, be serious. If you have a price you should have at least a concept. "A fps game" says nothing... is a modern military shooter like COD? a story oriented game with powers like Bioshock?
     
  5. Kaji-Atsushi

    Kaji-Atsushi

    Joined:
    Oct 6, 2012
    Posts:
    234
    You had to restart development due to a character not being able to move. That...is...interesting....and amusing.

    I don't really like to put down ambitious new guys, but perhaps you should do a little something to get a little something in return. If you can't provide ideas or show that you have any serious game coding/development abilities or even general knowledge of what needs to be done. You may want to work on that first.

    Start with a simpler game genre or start with the simplest FPS(working character, enemies, shooting, guns) and then you'll have a better idea of how much work it takes to make a simple game and what kind of ideas you want to take on. You might also have better responses when asking for help with ideas and things.

    Good luck.
     
    Last edited: Apr 7, 2014
  6. Grimwolf

    Grimwolf

    Joined:
    Oct 12, 2013
    Posts:
    296
    I'm assuming you tried to animate it, right?

    ....

    ...Right?
     
  7. Meltdown

    Meltdown

    Joined:
    Oct 13, 2010
    Posts:
    5,797
    Look through the collaboration forum... you'll find hundreds of non-completed FPS projects with great ideas...
     
  8. xxxsur

    xxxsur

    Joined:
    Aug 6, 2013
    Posts:
    12
    requesting ideas without giving any of yours first...? and character problem would cause production to restart? sound strange to me...
     
  9. djweinbaum

    djweinbaum

    Joined:
    Nov 3, 2013
    Posts:
    533
    I heard Rockstar had to restart GTA 5 from scratch 6 times because their characters kept getting stuck. Nothing destroys a project faster than a character not being able to move. Back in 97 I wrote an essay on it.
     
  10. Kend

    Kend

    Joined:
    Apr 6, 2014
    Posts:
    17
    this forum need a section for kids.
     
  11. nipoco

    nipoco

    Joined:
    Sep 1, 2011
    Posts:
    2,008
    ROFL
     
  12. ShilohGames

    ShilohGames

    Joined:
    Mar 24, 2014
    Posts:
    2,980
    Before you start selling your game, you need to build a few games start to finish. Think of those first few games as practice. Don't try to sell your first game, because it won't be as good as you had planned. Just build something small. Include the menus and everything else that you would need in a finished game, but chalk the entire first game up as a learning exercise.

    Once you have completed your first game, show it to friends and share it in the Work in Progress section of the forum. Accept the constructive feedback you get.

    Then sit down and write your $20 FPS. At that point, you won't have trouble with a character not being able to move, because will you understand scripting and animation. If/when you run into other problems, put your $20 FPS idea on the back burner for a while and build another simple practice game. Then go back to your $20 FPS and try to finish it again. Each small practice game you build will make it vastly easier for you to understand how to build your $20 FPS.
     
  13. TheDMan

    TheDMan

    Joined:
    Feb 23, 2014
    Posts:
    205
     
  14. Bosstvgames

    Bosstvgames

    Joined:
    Mar 8, 2014
    Posts:
    12
    Well thanks everyone for the encouraging ideas! NOT!
     
  15. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    7,381
    Oh - got me there! I thought we were actually getting thanks.. but it turns out we weren't!
     
  16. Heu

    Heu

    Joined:
    Feb 13, 2012
    Posts:
    349
    This is a forum... made for discussions, this thread... we have nothing to discuss about.
    How about creating an idea yourself, come back to us with it, and we'll help you with it.

    You've embarrassed yourself by putting unnecessary details in your topic:

    That was not needed, it just made you look like a fool and nobody will take you seriously. To be honest even without all that detail you'd still look like a fool asking for a game idea in which thousands and thousands of people already have asked. Hell I even made a fool of myself when I first wandered into this forum, asking for help on a script and getting pooped on by senior members. Anyways you gotta do some research, play some games, look up articles for game development, get some inspiration and you'll get a game idea.

    We can't help you, you have to help yourself.
     
  17. christopherjon

    christopherjon

    Joined:
    Mar 8, 2014
    Posts:
    11
    I think it's a bold move. A revolutionary new concept.
     
  18. superpig

    superpig

    Drink more water! Unity Technologies

    Joined:
    Jan 16, 2011
    Posts:
    4,613
    Have you considered implementing Smoothed Particle Hydrodynamics into your game? I bet it would be really interesting to play an FPS that featured Smoothed Particle Hydrodynamics. You'd get a lot of fans.
     
  19. Kaji-Atsushi

    Kaji-Atsushi

    Joined:
    Oct 6, 2012
    Posts:
    234
    Game idea. Slingshots with physics and ricochet shots. I always liked the idea of slingshots.
     
  20. minionnz

    minionnz

    Joined:
    Jan 29, 2013
    Posts:
    391
    Ok, here's an idea:
    Multiplayer - three teams - each with their own weapons and abilities. You pick a side when you start playing, and you advance your "career" throughout the game (unlockable weapons etc). Add different game modes (capture the *anything*, team dm, assault/defense).

    Each match you will play against ONE team, though the other team will also be in the game. Essentially, your own team will be split into two "squads", fighting either TeamB or TeamC, each with their own set of objectives. You can kill all enemies, but only the team that you're supposed to be fighting will add to your score.
     
  21. Sir-Tiddlesworth

    Sir-Tiddlesworth

    Joined:
    Oct 19, 2011
    Posts:
    908
    Here is another idea... ZOMBIE NINJA SPACE PIRATES!!!
     
  22. minguhenri01

    minguhenri01

    Joined:
    Mar 28, 2014
    Posts:
    19
    Here's one.
    Don't kill Nazi or Russian solders, or even zombies for that matter; kill naked girls.
    So there's breasts, philosophical and educational undertones about the value of life (have some statistics at the end about how 3/4th of the people were more reluctant to kill in this game as compared to others), and even something for our feminist friends.

    Trust me, this S*** will sell.
     
  23. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    7,381
    GOTY
     
  24. smd863

    smd863

    Joined:
    Jan 26, 2014
    Posts:
    292
    And then at the end it turns out you were a duck the whole time.

    I'm ready.

    Let's do this.