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Question Any idea on this ANR?

Discussion in 'Android' started by unity_2jxHNVY36zr2mg, Jan 22, 2022.

  1. unity_2jxHNVY36zr2mg

    unity_2jxHNVY36zr2mg

    Joined:
    Jan 17, 2020
    Posts:
    86
    Very frequent ANR in play console.

    Input dispatching timed out (6d67761 ***/com.unity3d.player.UnityPlayerActivity (server) is not responding. Waited 5000ms for MotionEvent)

    #00 pc 000000000005ddec /apex/com.android.runtime/lib/bionic/libc.so (syscall+28)
    #00 pc 00000000001377e5 /apex/com.android.art/lib/libart.so (art::ConditionVariable::WaitHoldingLocks(art::Thread*)+88)
    #00 pc 00000000005012b3 /apex/com.android.art/lib/libart.so (art::GoToRunnable(art::Thread*)+342)
    #00 pc 0000000000501135 /apex/com.android.art/lib/libart.so (art::JniMethodEnd(unsigned int, art::Thread*)+8)
    at android.os.MessageQueue.nativePollOnce (Native method)
    at android.os.MessageQueue.next (MessageQueue.java:335)
    at android.os.Looper.loop (Looper.java:183)
    at android.app.ActivityThread.main (ActivityThread.java:7695)
    at java.lang.reflect.Method.invoke (Native method)
    at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:592)
    at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1084)
     
  2. nemanjab

    nemanjab

    Joined:
    Jan 10, 2019
    Posts:
    12
    did u find a solution for this?