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Any idea for a small game to practice?

Discussion in 'Game Design' started by kancelarija12, Oct 26, 2019.

  1. kancelarija12

    kancelarija12

    Joined:
    Sep 17, 2019
    Posts:
    13
    So i have a bigger game that i am working on but i want to practice. Both 3D and 2D. Also does vector3 work in 2D if not what do you use? Please do not post ideas that would take weeks to make my main game is hard by itself.
     
  2. JoeStrout

    JoeStrout

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    Jan 14, 2011
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    8,283
    This would be better in the getting-started forum, but these are all good practice games:
    • Flappy Bird
    • Doodle Jump
    • Space Invaders
    • Infinite Runner
    • Breakout
    • anything you find a good tutorial for
    There is no real difference in Unity between 2D and 3D. You can use Vector2 or Vector3, depending on your needs.
     
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  3. Socrates

    Socrates

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    Mar 29, 2011
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    692
    If you are looking for a small game to practice on but do not want a tutorial to walk you through it, tutorials are still a great place to look for ideas. If you go someplace like Udemy or YouTube and find short Unity (or other game creation) tutorials, those small ideas are likely to be ones you can produce in a relatively short period of time. Not to full polish for release and sale -- as that last 10% always takes 90% of the time -- but enough to work on skills and get out of the headspace of your game.

    Another good source if you want something less structured is to look at any game jam. Grab a previous Ludum Dare topic, allocate yourself a set number of hours to work on it over the next week or weeks as your schedule allows, then have at. You don't have to follow all the rules as this is just for yourself.

    Finally, if you like working on mobile games, look on the Unity Asset Store for full games and kits. There are a bunch of really simple mobile games. Pick one you like and create a version of it based on the screen shots, videos, and playable demo.

    In each case, I'd personally set a goal of X hours of work and stop there. You're only doing this to practice. Plus, you do not want to let this side project become too easy of a distraction from harder work on your main game. (Something I'd end up guilty of doing.)
     
  4. Joe-Censored

    Joe-Censored

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    Mar 26, 2013
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    Pretty much anything from the Atari 2600 catalog.
     
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  5. SoloOutlaw

    SoloOutlaw

    Joined:
    Feb 29, 2016
    Posts:
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    Depends what mechanics you have in your main game.

    Is it physics based etc.

    But if your thinking of making a game to sell. Well do something very simply and go through the entire process. There is so much work involved if you are just starting out.

    I wud include some basic animation.

    First level of Donkey Kong would teach you a lot.
     
  6. stevenchu143

    stevenchu143

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    Oct 31, 2019
    Posts:
    2
    You can try with Talking Tom for you idea!
     
  7. Not_Sure

    Not_Sure

    Joined:
    Dec 13, 2011
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    2,635
    This is a fantastic approach to making games, btw.

    If you're making an action game I whole heartedly suggest either a Super Mario Bro clone or a Doom clone.

    Don't get bogged down on the art and just get cracking with primatives.
     
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