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Question Any good methods for loading textures off the main thread?

Discussion in 'General Graphics' started by Relec, Jan 3, 2021.

  1. Relec

    Relec

    Joined:
    May 16, 2016
    Posts:
    6
    I am making a VR game that requires loading textures from the web. So far, everything I have tried always results in a pretty substantial hit to FPS at runtime. My understanding is that this is unavoidable due to unity processes having to run on the main thread. Is there any way around this?

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