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Any good 3d Modleing program.

Discussion in 'General Discussion' started by Theonesuperx, May 11, 2014.

  1. Theonesuperx

    Theonesuperx

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    I am looking for a 3d modeling program. Blender is hard to use with all those hotkeys. I cant find any tuts that teach without using hotkeys. Do somebody know any other good 3d modeling program.
     
  2. KheltonHeadley

    KheltonHeadley

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    What is wrong with hot keys? Any program will require them. If you don't want to use them, the side bar has everything you need.
     
    Deleted User likes this.
  3. Eric-Matyas

    Eric-Matyas

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    I work with Lightwave and love it. Plus there are many great tutorials online by William Vaughan, an excellent teacher. Give it a try. :)
     
  4. RandAlThor

    RandAlThor

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    hotkeys maker you faster :)
    Not only in lightwave ;)
     
  5. BrandyStarbrite

    BrandyStarbrite

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    Blender (My Fav! )

    Hexagon 2.5

    Art of Illusion

    K3D

    Are all free.





    Carrera 8.5 (You have to pay for.)

    Softimage XSI (You have to pay for.)

    LightWave (You have to pay for.)

    Cinema 4D (You have to pay for.)

    Maya (You have to pay for.)

    3dsmax (You have to pay for.)

    Are some of the many 3D modelling programs out there.




    Yep. What these guys, KheltonHeadley, Eric Matyas and RandAlThor are all true.
    And, if you don't want to use hotkeys, you can use the sidebar as Mr. KheltonHeadley suggested.
    I use both.

    And yes, using hotkeys saves alot of time and makes work finish alot faster too. :)
    Well in most cases.

    Enjoy!
    http://cgcookie.com/blender/cgc-courses/blender-basics-introduction-for-beginners/
    I hope I'm posting the link for the correct tutorials.
    I hope these tuts help you Theonesuperx.
    Bye. :cool:
     
    Last edited: May 11, 2014
  6. AaronClark

    AaronClark

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    Download trials for a number of 3d modeling apps and spend a week or two with each one to really get a feel for what works best for you.

    With any 3d modeling application you will only get out what you put in, that includes Blender.
    Blender is very capable and an experienced artist can do amazing work with it.
    Hot keys will speed up your workflow a lot, it is worth learning them early for any modeling app you use.

    For some good tutorials on blender you can check out http://cgcookie.com/blender/

    Learning to do 3d modeling takes time though it is a lot of fun as you get better :)
     
  7. techmage

    techmage

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  8. lazygunn

    lazygunn

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    Thats my most convincing draw at the moment, it seems like i'd appreciate it a great deal more that my current modeller

    How is it with very large files? Well, not that large, but 5-10 million polys coming from Z-Brush
     
  9. yaapelsinko

    yaapelsinko

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    Learn damn hotkeys and use Blender!

    I know it makes many to pull hair from their ass (like I did while trying to figure out how to keyframe soundtrack's volume in video edit mode), but for its price :D it offer you everything you ever could need for.
     
    Last edited: May 11, 2014
  10. bitcrusher

    bitcrusher

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    nvil or modo, or blender
     
  11. dbryson

    dbryson

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    Why is this in Unity Gossip? This belongs in External Tools where there are many threads answering this question. If OP had done a search or just looked through the forums they would know this is not the appropriate forum for this question.
     
  12. Moosetaco

    Moosetaco

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  13. Teo

    Teo

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    Blender. Rest is art. No other tools will do the work for you, you have to learn to express yourself.
     
  14. zenGarden

    zenGarden

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    Not completly free, some 20$ only.
     
  15. lazygunn

    lazygunn

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    Nah, sorry, ive been using top end 3D apps for a decent part of my life, blenders very capable but it hasnt got a patch on high-end, admittedly costly 3D modellers. I can't even begin to express the scale of the featureset differences, not that many expensive 3D apps dont have supposedly great features that are in fact arse, and an invitation to crashville (Thankyou Autodesk)

    I see modo like it could be a great product (The Foundry's output is top notch) its a bit out of most folk's pricerange but i cant wait to get enough time to sit down and learn my way around it, i'm just busy busy all the time
     
  16. zenGarden

    zenGarden

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    Yep Modo is a great and complete App.
    You have modeler only Silo2 , very easy to use and for very cheap price also.
     
  17. Teo

    Teo

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    1500 euro cheap? yeah sure...
     
  18. giyomu

    giyomu

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    Are you talking about silo price ? because it does not cost that , actually 109$ if you go on their website..or maybe you were referring to modo pricing ?
     
  19. dbryson

    dbryson

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    Have I been shadow banned? This thread should be moved to External Tools.
     
  20. Amon

    Amon

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    Lightwave 3D 11.6.1

    A truly fanatastic app.
     
  21. lazygunn

    lazygunn

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    I hadn't even considered this a big thing since the amiga days (It was used with amigas to render the vfx for Babylon 5), just had a look at the website and it seems really good, particularly superb for aspects of Unity dev. Very curious about it now, can you say anything from a personal perspective about it? Do you use its Unity-aiding side? I can imagine its great for regular geometry and UVs and such, how does it work out with materials? (You dont have to reply to this if its hassle, just very curious)
     
  22. Tiles

    Tiles

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    Nevercenter's Silo shows some signs of live again. And is even nowadays a fine polygon modeler. There is a small update in progress (maybe even more). So it may be worth a look too.
     
  23. Thomas-Pasieka

    Thomas-Pasieka

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  24. TylerPerry

    TylerPerry

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  25. Teo

    Teo

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    I was talking about Modo price. It's 1500 Euro for me on their site in that moment.

    The point is, if you pay for any tool, will do anything else what you can't do in Blender? Speaking strictly at game development. I mean, for all stuff you can use Blender, and if you make a lot of money, you can consider making a donation to Blender Foundation to keep this project going.

    Please, do not count those "i do not like blender because i do not like the user interface, or i do not use shortcuts" or any other superficial things.You think the "cube" you do in Modo or 3DS Max or Maya is a better "cube" that one in Blender?
     
  26. Thomas-Pasieka

    Thomas-Pasieka

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    Optional. Either pay monthly and receive updates within that 12 month period or pay once ($795)
     
  27. lazygunn

    lazygunn

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    As i don't do cubes in a 3D modeller, except to begin with sometimes, this isnt very relevant, what Blender misses is a lot of very strong 3rd party tools, industry integration, and a load of things I take for granted just don't seem to be there in Blender. I tend to use Blender for converting some file types as in some it's a lot less idiosyncratic than others (It seems to make more sense out of collada than max can, from what ive seen anyways)

    @Pasieka, that's still a bunch of money if all you want is a modeller, and Maya used to be praised for its deftness way back, it's not so these days, although i havent tried really getting into it because it seems like a new paradigm and lots of new things to learn which is why ive not been straying from my regular tools because that learning feels like a nightmare. Lightwave seems the most interesting of the 'solutions' to me, as in it supplies all kinds of functionality depending on ones needs, obviously much more full fat than Maya LT but then stepping up to Maya Big Boss Edition entails enjoyment of Autodesk's mentality, i'm also fond, upon reading about it, of Lightwaves origins and its own mentality. Maya used to be seen as quite maverick iirc (And obscenely expensive). And seems like a compelling reason to learn something if the Unity integration is strong enough.

    My main draw to non-geometry-handling aspects of 3D software tends to be on texture generation, high quality light and colourmaps, which will continue to be important after Unity 5, especially on grounds of exacting quality. Had much more luck with vray in getting quality results from baking than Beast, while the new systems in Unity 5 look grand, and Unity integration is the massive loss when using things like vray, i just cant imagine them getting such good results - This is where Lightwave gets interesting, i wonder how/if it will rise to Unity 5

    Will look into Silo now
     
    Last edited: May 12, 2014
  28. Tiles

    Tiles

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  29. drewradley

    drewradley

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    If one is looking to learn a modeling program SPECIFICALLY for creating Unity models and have a small budget, wouldn't they be better off skipping the middle man and buying a modeling add-on for Unity? There are several in the asset store like Game Draw. Or are those not really good enough? I've never used one of them but seems like a good way to save a little time. I mean, if you are learning a new one from scratch anyway.
     
  30. Teo

    Teo

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    Please explain this more. We need funny moments on this forum some times too:)
     
  31. Tiles

    Tiles

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    Not sure what is so funny about. It's more at the sad end. Blender still has no fbx import with animation for example. Which makes it hard to incorporate into existing pipelines.

    Commercial plugin developers usually avoids to make plugins for Blender. This is a problem, because usually the commercial plugin developers delivers what the main app lacks of. For Blender plugins there are mainly hobby programmers at work. Means they deliver rarely really big things. And the Blender devs have a head at its own when it comes to priorities. They are not bound to market forces, so they just develop what they think is best. Which isn't always what is best for the User. Supply and demand doesn't really work well in Blender.

    The modeling tools of those plugins are let's say suboptimal compared to a full fledged 3D modeler. It costs of course more time to learn apps like Blender or Maya, Cine, Silo, etc. . But it pays in the long run :)
     
  32. Eric-Matyas

    Eric-Matyas

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    One of the things I like about Lightwave's interface is that you can use hotkeys if you want to...but you don't have to if you're not comfortable working that way. The program is actually two programs in one...modeler (for modeling, of course) and layout (for everything else.) This makes the interface less cumbersome compared with other programs in which you are modeling and animating all in one place.

    Hope that's helpful. :)
     
  33. tweedie

    tweedie

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    I can completely understand people not liking Blender, and I won't fan-defend it, but I think it gets a lot of stick just because it's free. And about interface, I remember my first days using Blender were horrible, but now I couldn't live without the hotkeys, and it's damn quick to model in once you're used to it. I've tried max and I think it has the dumbest interface and slowest workflow I've ever tried (this is probably ignorance of speedy features/keys on my part) but even extruding a face feels slow - clicking the extrude button, pulling it out, switching to the move tool... I just want to extrude a face and then instantly get my previous tool back. Again, I'm probably being very ignorant and just don't know its secrets yet, but I find max clunky. Maya feels nicer, however.

    I'm always interested in modo, it looks nice and clean and is definitely an appealing price, but I have no need to switch from Blender yet, so I don't see the point in using the cash.

    I hate the hotkey argument with blender though - as mentioned everything can be done with a button in the side panel, or by hitting space bar, and typing in the tool you want to use. It's a lot more powerful than people make it out to be, perhaps because industry veterans remember it starting up and how rudimentary it was, and so they refuse to use it still, but it's orders of magnitude better now than it was.

    I think learning Blender as your first software is a wise move - the fact it has *less* features (for modelling, definitely) means you learn how to model in a more traditional way, not relying on your fancy features to get you through. Definitely one hell of a learning curve though - but I guess you could say that for any package?

    Personally I think Max is overhyped for its 'unparalleled polygon modelling tools' and is just used because it's the standard, and the industry is afraid to change. I've heard a lot of people say it's starting to wane though - how each new update brings almost nothing new to the table, but I'm not a user of it so I can't really talk about that. If I was using Autodesk, Maya seems like the more obvious choice.
     
  34. lordofthecookie

    lordofthecookie

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    you can take the payed option of 3ds max desinger. good program but difficult to use
    you can take the free option and use blender. however it has way to many buttons
     
  35. yaapelsinko

    yaapelsinko

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    Watching all of debates here about what exactly one or another tool is capable or not capable of, I finding it like another programming language holy war. It is like 'C++ is better than C# because with C++ you can make an AAA-class game-engine, while with C# you can not'. Well, okay dude, I would say, how many AAA-engines you've already made with your fancy C++? Existence of some potential capabilities of an tool doesn't mean you would ever use that capabilities.

    Same here. Thinking how high your level could be with an particular tool is a wrong way. At first, you need to learn some basics, like actual modeling, texture mapping, basic animation and basic materials. Almost any existing 3D-graphics tool provides that capabilities. So just stop losing time and take any of free tools, which one you prefer or which one's logo attracts you more. Once you've learned it, when you've learned principles of 3D-graphics, how to model, how to texture, etc, you would realize if tool you are currently using limits you or not. And if it does, than:
    1) You will have much clearer sight of what exactly you would need from a new tool
    2) Re-education to another tool will be just a matter of a few evenings with a cup of coffee and video-lessons on youtube.

    DIXI
     
  36. yaapelsinko

    yaapelsinko

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    Once upon a time I've used 3DS MAX, it was version 3.1, guess what year it was.
    Year ago I've downloaded bunch of Autodesk programs under student's license, including latest to date 3DS MAX.
    GODDAMIT it's interface is still there in last century. :eek:
     
  37. tweedie

    tweedie

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    +1, if you're just getting into modelling then you just want the basics, so just pick up a free package, in the end any good artist can make (at least to some degree) the same assets, they do mostly the same thing. Very true with the logo ;)
     
  38. NomadKing

    NomadKing

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    I've been a Silo user for a long time, and while it does have a few quirks, for pure modelling I find the interface and usability much better than Blender. The biggest drawback is having to bring things into Unity via OBJ, as there seem to be a few bugs in the OBJ importer at the minute (Mainly related to using imported normals, which for the most part calculated normals works past).

    Hopefully Silo does receive an update it, FBX export might make it in, as it's pretty much an industry standard these days.