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Any examples of LoadSceneInPlayMode

Discussion in 'Asset Bundles' started by lllelll, Feb 12, 2019.

  1. lllelll


    Feb 16, 2018
    Hi all!

    Do anyone have an examples of EditorSceneManager.LoadSceneInPlayMode behaviour?

    I'm making "AssetBundle Loader Emulator" in Editor, to emulate a scene load from asset bundle, without add scene paths to "Build settings -> Scene Paths".
    I'm trying use this :
    Code (CSharp):
    1. EditorSceneManager.LoadSceneInPlayMode ("Bundles/Town/Town", new LoadSceneParameters (LoadSceneMode.Single, LocalPhysicsMode.None));
    I tried to use many variants of Scene path,
    but always Unity load scene "Town" without any objects and camera.

    Do anyone have any idea?
  2. miharataj


    Sep 29, 2016
    I have exactly same problem. LoadSceneAsyncInPlayMode works though.