Hi all! Do anyone have an examples of EditorSceneManager.LoadSceneInPlayMode behaviour? I'm making "AssetBundle Loader Emulator" in Editor, to emulate a scene load from asset bundle, without add scene paths to "Build settings -> Scene Paths". I'm trying use this : Code (CSharp): EditorSceneManager.LoadSceneInPlayMode ("Bundles/Town/Town", new LoadSceneParameters (LoadSceneMode.Single, LocalPhysicsMode.None)); I tried to use many variants of Scene path, but always Unity load scene "Town" without any objects and camera. Do anyone have any idea? Thanks!