What is it today? With 1.40, Oculus removed that entry in the manifest. Are we still going to need that proposed checkbox? Also, am I right in that if I import the Oculus Integration asset, I'm overriding the Oculus libraries in the Unity Package Manager? That was from May. Are the XR Legacy Input Helpers still recommended? I'd like to avoid tying myself irrevocably to Oculus, so I'd like to make a purely XR app even tho right now I've only a Rift and Quest to work with.