Our team uses SVN. We've been setting up a structure for our own packages, basically just using the local file system, which is mapping "client" projects to packages that live in adjacent folders served up in an svn repository. eg: svn root\ \ CorePackage \ Our game (maps to packages in Core Package) One downside here is that there's really no way for us to "version" these packages, and also, there's not a good way to guarantee that someone is synced to the latest CorePackage project in svn when they grab latest. I was wondering if there's any chance Unity will add native svn support where a package manifest could map directly to a remote SVN server? Ideally it'd work just like the git support, with the ability to pick a specific version number.