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Question Any advice registering user input for Oculus Quest

Discussion in 'XR Interaction Toolkit and Input' started by SondreMelhus, Apr 19, 2021.

  1. SondreMelhus

    SondreMelhus

    Joined:
    Apr 14, 2021
    Posts:
    1
    Hi everyone!

    I am part of a group working on a school project in Unity. We have been tasked with creating an API for Unity, that is supposed to track a users performance progress in a given VR exercise. Development is focused around use in combination with a Oculus Quest 1 headset. The task can be broken down like this:

    A patient goes through some rehabilitation exercises in VR. We want to make an API to help standardize how to measure their performance in different VR games. Some examples of what could be measured: Start and stop in an exercise (VR-headset and controllers position, movement).

    Example: Measuring how far a patient can stretch their arm, Coins/boxes collected, maybe also sort number of coins collected on right side vs left side Balance during games After going through an exercise we want to have a visual representation of the patients performance, based on some predetermined limits given by the physical therapists

    We have tried using XRNode and XRNodeState to get the position of the hand controllers, but have not managed to figure out how to use these libraries as the documantiation is quite lacking.

    Any advice is welcome!