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AnvilNext 2.0 lighting

Discussion in 'General Graphics' started by konsic, Mar 9, 2018.

  1. konsic

    konsic

    Joined:
    Oct 19, 2015
    Posts:
    995
    This is lighting done in Anvil engine.

     
  2. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    8,956
    Ok.... what is the context for this post?
     
  3. konsic

    konsic

    Joined:
    Oct 19, 2015
    Posts:
    995
    I'm interested in volumetric lighting and this was very well put scene and showcase. I would like to remake it in Unity.
    One I don't understand how does volumetric lightining interacts with point light and spot light in closed areas ?

    And when player transition to open area, how does global atmospheric scattering interact with lights in closed areas ?
     
  4. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,657
    There are a few Assets in the Asset Store that does volumetric lighting - such as Hx Volumetric Lighting or Aura. There's also an Asset from @Michal_ - hosted on GitHub - here (it's not been tested on Unity 2017 versions and onwards, though). Be sure to read the descriptions and since some are free, go ahead and test them out :)
     
    Last edited: Mar 10, 2018
    konsic likes this.