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Showcase Antilatency: camera tracking for Unity (demo inside)

Discussion in 'Virtual Production' started by iamrosokolov, Jul 8, 2022.

  1. iamrosokolov

    iamrosokolov

    Joined:
    Jul 8, 2022
    Posts:
    2
    Hi there, Virtual Production newbies, professionals and everyone in between! We know that setting up a VP studio can be quite overwhelming, especially when choosing a tracking system. There are various options to choose from, and this quick demo shows you how to use Antilatency with Unity. You can track cameras, objects and even body parts.



    In this case, we have used a tracking area set up on the truss system, attached one tracker to the camera, and two trackers to each leg. All tracking data was transmitted to Unity via proprietary radio protocol, and was used for real-time rendering. We didn't use any post-processing or cleanup — only real-time data.

    Let us know what you think, and share your results with Antilatency if you’ve had the chance to work with it before. We’re also open to suggestions on what demos we should do next, so fire away!
     
    thieum, PetrSevostianov and newguy123 like this.
  2. marc_tanenbaum

    marc_tanenbaum

    Unity Technologies

    Joined:
    Oct 22, 2014
    Posts:
    637
    Hey @iamrosokolov ... looks very cool. Does your implementation take advantage of Live Capture so that Antilatency input can be aligned with other motion capture tools?
     
    Last edited: Jul 8, 2022
  3. iamrosokolov

    iamrosokolov

    Joined:
    Jul 8, 2022
    Posts:
    2
    Thank you. In this demo, we use our Unity SDK. Thank you for the Live Capture link we will jump into and do some research.
     
    marc_tanenbaum likes this.