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Antialiasing + Shadow?

Discussion in 'Unity 5 Pre-order Beta' started by bluescr, Oct 27, 2014.

  1. bluescr

    bluescr

    Joined:
    Sep 7, 2014
    Posts:
    21
    Hi,

    This isn't a specifically a 5.0 problem, but the 5.0 default settings (forward rendering, MSAA on, high-contrast directional lighting) do seem to make an old issue particularly obvious now - shadows don't play nicely with multisampling:

    aliasing.png

    Obviously, deferred shading with MSAA is problematic, but are there any plans to make shadows+MSAA work better together for the forward rendering path?
     
  2. aiab_animech

    aiab_animech

    Joined:
    Jul 4, 2012
    Posts:
    177
    I have the same problem
     
  3. ForceX

    ForceX

    Joined:
    Jun 22, 2010
    Posts:
    1,100
    Agree this is an issue with MSAA in forward rendering. Deferred rendering is fine with MSAA. Has a bug report been submitted?