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Antialiasing performance drop in Unity 2021

Discussion in 'General Graphics' started by joxdev_pavel_glagolev, Jul 26, 2021.

  1. joxdev_pavel_glagolev

    joxdev_pavel_glagolev

    Joined:
    Feb 4, 2020
    Posts:
    6
    Hello,

    Empty Unity project with default rendering.
    Set up 4x anti-aliasing.
    Testing on Samsung SM-A105F.

    Unity 2020 (latest version) — strong 60 fps without any problems.
    Unity 2021 (latest version) — ~40 fps :(
    Same project.

    This is a critical bug for us. We sent a report a week ago, but so far without any response.
    Maybe someone had this problem too?
     
  2. glap

    glap

    Joined:
    Apr 6, 2015
    Posts:
    4
    * Unity 2021.1.15f
     
  3. joxdev_pavel_glagolev

    joxdev_pavel_glagolev

    Joined:
    Feb 4, 2020
    Posts:
    6
    It seems that nobody is worried about this problem :(
     
  4. joxdev_pavel_glagolev

    joxdev_pavel_glagolev

    Joined:
    Feb 4, 2020
    Posts:
    6
    Case ticket 1351579_vpvrm98ktvdvlo9t
    I have attached project to this ticket