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Question Antialiasing models and tilemaps

Discussion in 'General Graphics' started by S_Rank_Crazy, May 25, 2020.

  1. S_Rank_Crazy

    S_Rank_Crazy

    Joined:
    Feb 3, 2014
    Posts:
    26
    Hey guys,

    Been using Unity on-and-off for a few years and am only now getting some exposure in to the graphical side of it. I've got an issue with antialiasing in a scene with a Tilemap and 3D models. I originally had an issue with my Tilemap having a weird rendering issue when further away from the camera:

    antialiasing01.png

    I googled around a bit and found the most common solution was to just disable antialiasing in the Quality Settings. However, as soon as I started importing some simple models, I had some aliasing problems (which makes a lot of sense).

    antialiasing02.png

    The only way I know of to fix that issue is to switch it back on, which looks nice at 4x sampling, but gives me the original issue.

    antialiasing03.png

    I'm wondering if there's a way to get different objects using different AA settings, instead of the global setting? I'm also open to the idea that my approach here is all wrong and maybe I shouldn't be using tilemaps for a 3D game.

    Any assistance on this would be greatly appreciated.
     
  2. Neto_Kokku

    Neto_Kokku

    Joined:
    Feb 15, 2018
    Posts:
    1,751
    This has nothing to do with anti-aliasing. Read about mip-mapping. For a quick fix, disable mip map generation on your tile map texture.
     
  3. S_Rank_Crazy

    S_Rank_Crazy

    Joined:
    Feb 3, 2014
    Posts:
    26
    So, looking at the Import Settings for the image I can see that the Generate Map Maps checkbox is already unchecked:

    upload_2020-5-25_18-7-47.png