Hey guys, Been using Unity on-and-off for a few years and am only now getting some exposure in to the graphical side of it. I've got an issue with antialiasing in a scene with a Tilemap and 3D models. I originally had an issue with my Tilemap having a weird rendering issue when further away from the camera: I googled around a bit and found the most common solution was to just disable antialiasing in the Quality Settings. However, as soon as I started importing some simple models, I had some aliasing problems (which makes a lot of sense). The only way I know of to fix that issue is to switch it back on, which looks nice at 4x sampling, but gives me the original issue. I'm wondering if there's a way to get different objects using different AA settings, instead of the global setting? I'm also open to the idea that my approach here is all wrong and maybe I shouldn't be using tilemaps for a 3D game. Any assistance on this would be greatly appreciated.