Hi! I’d be grateful if you could offer me some advice. I have a feeling it’s a very basic thing but I come from the art side so programming is mind-bending sometimes. I have several non-animated objects in a 3D scene with a terrain. These objects need to change locations semi-randomly once every few minutes. There is a list of locations but the choice between them is random. Of course they also need to check collision so two or more of them won’t choose the same location at the same time but that’s fine. The problem is, they are fairly large so the player (first person camera) will notice. I need the player to either look away or be far away from them at the moment of teleportation. But the player can’t be far away from all of them, because their locations are distributed through the whole scene. So the condition needs to be: far away from the object that’s teleporting at the given moment while also far away from the new location of said object. How do I do it? Every tutorial I find is about objects following the player or randomly teleporting to the player.