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Question Anti-piracy system for unity

Discussion in 'Multiplayer' started by islangr129, Nov 21, 2020.

  1. islangr129

    islangr129

    Joined:
    Nov 21, 2020
    Posts:
    2
    I'm not 100% sure this is the correct forum to use my sorry if it's not
    I want to know if there is any anti-piracy system for the drive because I want to develop games and sell them but I'm afraid of piracy and that's why I'm asking drive has some system like that?
    Sorry my English i'm using google translator
     
  2. BetaMark

    BetaMark

    Joined:
    Sep 27, 2014
    Posts:
    229
    If you build a good game that makes money, piracy will be a problem for your game no matter what platform or anti-piracy technology you choose.

    This particular forum is specifically for people who are building multiplayer games where the players use a network or the internet to connect to one another. There is a whole other set of anti-cheat and anti-piracy considerations that you have to think about if you are building a multiplayer game, but again, nothing you can build will be 100% bulletproof.

    I recommend that you build and ship your game first and once you start seeing money coming in from it, then you can take the time to figure out your best plans to fight the pirates.
     
    Joe-Censored and islangr129 like this.
  3. islangr129

    islangr129

    Joined:
    Nov 21, 2020
    Posts:
    2
    Okay, thx for help.
     
  4. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    If you're building a multiplayer game, you can reduce piracy by making your game depend on some service only you provide. If this is about single player anti-piracy, the most well funded AAA studios in the world have admitted it is all but impossible, and have settled on just trying to slow down pirates for a few weeks in order to make the most money during the initial launch. If they can't do it, then good luck to the indies.

    Personally, if you're just starting out I'd take it as a compliment that my game was both good enough and popular enough for someone to place enough value on it to be worth stealing. Just make it easy to actually buy and at a fair price and you'll still get sales.
     
    Last edited: Nov 23, 2020