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Anti Aliasing Error With Water Shader?

Discussion in 'General Graphics' started by XenoJester, Mar 9, 2015.

  1. XenoJester

    XenoJester

    Joined:
    Feb 25, 2015
    Posts:
    13
    So it appears my water is interfering with anti aliasing? Looks like the fog colour is showing through on the edges of my trees. I'm using the Water4 shader. Does anyone have any experience with this? Any thoughts greatly appreciated. Thanks!



    Edit: If I turn off edge blend, it solves the anti aliasing problem, but where the water meets the terrain looks crisp and horrible of course.
     
    Last edited: Mar 9, 2015
    ArachnidAnimal likes this.