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Antares Project (Open Source) : 1.5.5 Coming soon

Discussion in 'Assets and Asset Store' started by Neodrop, Apr 30, 2010.

  1. Neodrop

    Neodrop

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    The new documentation PDF file is added. The link in the first post.
     
  2. mift

    mift

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    Ive got a small suggestion for the browser ( if it isnt already there :) ),

    I thought about a small textbox which filters Assets by name, like the one in the project window.

    What do you think?
     
  3. Neodrop

    Neodrop

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    I think, we need to wait for Unity 3.0 release, because Unity will have new Editor features and may be, like this one too.
     
  4. Neodrop

    Neodrop

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    Well, All welcome! The Antares Project 1.5.0 is released now.
    The download link is added in the first post.

    I hope, my work will be helpful for many developers.
    Good luck!
     
  5. hankphone

    hankphone

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    Great! Downloading it now!
     
  6. mift

    mift

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    Hi, I downloaded your project, tried to use the beziercontroller but the PointOnCurve() function returns always Vector3.zero. Am I doing something wrong? How am I supposed to use the beziercontroller?

    Thanks,
    mift
     
  7. Neodrop

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    I'll write a little example today. By patient, please.
     
  8. mift

    mift

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    sure :)
     
  9. Neodrop

    Neodrop

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    New for next release : Biped Visualization
    (Biped Finder module improved)
     

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  10. Neodrop

    Neodrop

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    Do not use AntaresBezierController. For access to the Curve, use Curve class (Curve.cs), as shown in PDF description.

    Code (csharp):
    1.  
    2. /// <summary>
    3.     /// Use CURVE class to control Curve
    4.     /// </summary>
    5.     /// <param name="position"></param>
    6.     public Vector3 PointOnCurve(float position)
    7.     {
    8.         return Bezier.Beziercurve(points, position);
    9.     }
    The demo project in progress.
     
  11. Neodrop

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  12. mift

    mift

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    the rar file seems to be corrupt, doesnt extract correctly on mac osx with UnrarX.
     
  13. Neodrop

    Neodrop

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  14. mift

    mift

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    thanks, works awesome! So, you solved the problem with non-uniform acceleration by adding control points along the path?
     
  15. Neodrop

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    I don't know. Normally, I have no problems with this.
    For accelerations I use Antares Interpolator.
     

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  16. Neodrop

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  17. Creative

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    Neodrop, I must say I'm amazed of what you done!
    When I finish with my exams I'm going to start learning about unity's editor functionality.
    ur project is an awesome start!
     
  18. Neodrop

    Neodrop

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    Unity is the Best Engine ever. I really love it and have searched for it about 12 years.
    I'm happy and want to share my emotions with whole world.
     
  19. Neodrop

    Neodrop

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    But, I must aware you, Creative, Unity Editor GUI contain a lot of bugs. Very much (especially in comparison with runtime classes).
     
  20. davebuchhofer

    davebuchhofer

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    Neo, looks amazing, thanks for sharing!

    and thanks for adding some of the better parts of DEV into unity :)
     
  21. PolyMad

    PolyMad

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    Man this is looking very useful and if we'll use it extensively for our project you'll definitely receive some bucks.
     
  22. Neodrop

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    Thanks to all you, guys 8)
     
  23. Creative

    Creative

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    I see..
    Also, are u using Unity for 12 years? O_O
     
  24. Neodrop

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    Of course not. Unity have only 5 years old.
    I have find Unity for me (just) 2 years ago.
    :D
     
  25. Neodrop

    Neodrop

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    :!: Now on WIKI
     
  26. bigkahuna

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    Very, very cool. Some of this functionality should be part of the standard Unity editor, but in the mean time if you drop this unitypackage into the "standard packages" folder, you'll have the option of using it with any new project.
     

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  27. Neodrop

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    Thank you. I know :wink:
     
  28. teatime

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    wow! this is really slickly constructed and potentially very helpful. one thing that i'd like to see though is curves with local control, like cubic uniform b-splines, because it takes way too many control points to make areas that are perfectly straight with the current bezier implementation. is this something you would be interested in adding, different kinds of curves? if not, would you be okay with me attempting to privately hack it in/build on your code?
     
  29. Neodrop

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    B-Splines coming soon. I hope.
    But, fill free to modify and extend my classes. This is Open Sources project.
     
  30. PolyMad

    PolyMad

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    Man each one using this should pay you at least a pizza and a beer!
     
  31. Neodrop

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    I have found out small incompatibility with Locomotion System. I have class Interpolator.cs with same name like in Locomotion package.
    It is already corrected. Update will be publish soon.
     
  32. ippdev

    ippdev

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    Safari-OSX I get a bunch of temp folders with alphanumeric strings from your site. I did download the Curve Interpolator from a few posts back. Will that package be the same as the Antares at your site? As well if I want to incorporate this into a current project, what are the steps. I noticed duplicate names in the Library folder comparing with Unity's standard Library folders.. Will these duplicates write over the originals and be fine..or what?? Amazing work BTW.. Be proud!
     
  33. Neodrop

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    You can check your Antares version in Antares->Help->About Antares Project. Or in every Transform Inspector. (the Antares logo contain current version number).
    The current version is 1.5.0

    Installation procedure is quite simple - just export package in your project.
     

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  34. ippdev

    ippdev

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    I was never able to download any packages with the .unitypackage suffix. All I have is a download from your site that is just temp folders as explained above or another that unzipped to a full hierarchy with all names seemingly correct (gotten by clicking a link you put up a few pages back for spline interpolation)...but duplicating docs already in Library plus some others. I would love to have a .unityPackage.. I know what to do with that. :D The .tz and zipeg zipped archives don't do the trick.
     
  35. Neodrop

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    Wow. I understud. Yes. In the Curve demos you have a full version of Antares Project.
    But the package is more convenient to new project creating than folders copying.
     
  36. wdying

    wdying

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    Antares AntaresEdWindow.cs not work right in my Unity3d
     

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  37. Neodrop

    Neodrop

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    This is just russian characters issue. By default, selected language in browser is English. Do not try to switch it and all must be fine.

    If you have some more troubles, please, make screenshots or copy error's text from console window here.
     
  38. Neodrop

    Neodrop

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    Or just delete this block of code (all TextElements0.Add) where you see the hieroglyphs).
     
  39. Neodrop

    Neodrop

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    Soon i'll publish new version 1.5.1
    Some new features and a little improvement.
     
  40. Neodrop

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  41. Hans

    Hans

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    @Neodrop

    That is awesome work, this pack gets better and better
    thank you very much for ya hard work Neodrop
     
  42. joel

    joel

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    The AI Range Zones looks great, but the head snaps into place once the player gets in range, wouldnt it be possible to make it blend nicely?
     
  43. Neodrop

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    This is a zone detection demo, instead of animation blending.

    Yes, sure it possible. But I do not have it in primary target, when I created this demo.
     
  44. ippdev

    ippdev

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    Hi Neodrop. Tried for the fifth time to download and unzip the package and each time I get this set of folders in the attachment. OS X 10.5.5. How do I beat this and get the package I need/would love to use..

    Best Regards
    BTH
     

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  45. Neodrop

    Neodrop

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    You do not need to unzip .unitypackage
    This is a generic Unity format.
    Just open your project, select Assets -> Import package and choose AntaresBrowserAndAddon_Multitags_1_5_0.unitypackage

    That is all, what you need to do.
     
  46. ippdev

    ippdev

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    It comes in as a .untiypackage.gz from Safari using Download Linked File As... Formerly I unzipped it because it wouldn't show up for importing and remained greyed out. However..I just removed the .gz and it loaded. This is a first for me. Glad to have it working. You are an amazing programmer and a great asset to the community. Kudos.

    Best
    BTH
     
  47. Neodrop

    Neodrop

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    I thing,Antares 1.5.1 will be released tonight.
     
  48. ippdev

    ippdev

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    And fast too!:eek:

    Kudos Again!
    BTH
     
  49. Neodrop

    Neodrop

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    Antares Project 1.5.1 Released

    The docs will by updated soon.
    If somebody can't wait and wish to look at AI Range Zones, here is a demo project (83 mb) :
    http://www.unity3d.ru/ANTARES/Examples/AI_Range_In_Locomotion_Demo.rar

     
  50. joel

    joel

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    for some reason i cant open the AntaresAIRange.unity file. it just opens my previous project. and browsing for it doesnt work either :S