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[ANSWERED] Unity 2019.1.9f1: Cannot build android projects with IL2CPP enabled

Discussion in 'Editor & General Support' started by Toastbyte, Jul 10, 2019.

  1. Keepabee

    Keepabee

    Joined:
    Jul 12, 2012
    Posts:
    58
    Please forward information to the Hub team that they should have information and fixing instructions up with the 2.0.4 version change notes. Also Unity Hub 2.0.3 change notes DOES mention that NDK 19r was intentionally setup to the Hub along with OpenJDK.
     
  2. madleen_unity

    madleen_unity

    Unity Technologies

    Joined:
    Aug 28, 2018
    Posts:
    17
    True true, sorry I checked the Unity version 2019.1.9f release notes, not the Hub release notes.
    And I forwarded the request to the team to update the release notes.

    Fixing instructions are: Uninstall and reinstall Unity. The NDK is within the Unity installation folder (on Windows its:
    C:\Program Files\Unity\Hub\Editor\UNITY_VERSION\Editor\Data\PlaybackEngines\AndroidPlayer\NDK)
     
    Keepabee likes this.
  3. mavc18

    mavc18

    Joined:
    Dec 26, 2018
    Posts:
    4
    No works for me. I've changed NDK 16b and give the path, but nothing :(

    Failed running /Applications/Unity/Hub/Editor/2019.1.1f1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="/Users/milton/Documents/computron_supertec/Temp/StagingArea/assets/bin/Data/Native/arm64-v8a/libil2cpp.so" --cachedirectory="/Users/milton/Documents/computron_supertec/Assets/../Library/il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="/Applications/Unity/Hub/Editor/2019.1.1f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" --additional-include-directories="/Applications/Unity/Hub/Editor/2019.1.1f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" --tool-chain-path="/Library/android-ndk-r16b" --profiler-report --map-file-parser="/Applications/Unity/Hub/Editor/2019.1.1f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --directory="/Users/milton/Documents/computron_supertec/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="/Users/milton/Documents/computron_supertec/Temp/StagingArea/Il2Cpp/il2cppOutput"

    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: /Users/milton/Documents/computron_supertec/Temp/StagingArea/assets/bin/Data/Native/arm64-v8a
    Cache directory: /Users/milton/Documents/computron_supertec/Library/il2cpp_android_arm64-v8a/il2cpp_cache
    ObjectFiles: 155 of which compiled: 30
    Time Compile: 9355 milliseconds Il2CppAttributes.cpp
    Time Compile: 8206 milliseconds Il2CppInvokerTable.cpp
    Time Compile: 6273 milliseconds GenericMethods.cpp
    Time Compile: 6141 milliseconds Generics.cpp
    Time Compile: 5854 milliseconds Generics8.cpp
    Time Compile: 5495 milliseconds Il2CppTypeDefinitions.c
    Time Compile: 5202 milliseconds Generics6.cpp
    Time Compile: 3786 milliseconds Assembly-CSharp.cpp
    Time Compile: 2931 milliseconds Il2CppGenericMethodPointerTable.cpp
    Time Compile: 2718 milliseconds Il2CppCompilerCalculateTypeValues.cpp
    Total compilation time: 10834 milliseconds.
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: /Library/android-ndk-r16b/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++ @"/var/folders/k5/kg3cx08102j9b4sf0xgkz_h80000gn/T/tmpAtm3MJ.tmp" -o "/Users/milton/Documents/computron_supertec/Library/il2cpp_android_arm64-v8a/il2cpp_cache/linkresult_A7F27B22B30BEF30F9B2205441494A98/libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "/Library/android-ndk-r16b/platforms/android-21/arch-arm64" -gcc-toolchain "/Library/android-ndk-r16b/toolchains/aarch64-linux-android-4.9/prebuilt/darwin-x86_64" -target aarch64-none-linux-android -Wl,--wrap,sigaction -L "/Library/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/libs/arm64-v8a" -lgnustl_static -llog -rdynamic -fuse-ld=bfd

    /Users/milton/Documents/computron_supertec/Library/il2cpp_android_arm64-v8a/il2cpp_cache/98F76F2EE6B545F41AEAF8C1F4C01E34.o: In function `IOSWrapper_IOSFBInit_m91188DF8A5DED87C009CA8C3A30F35207DE6E587':
    /Users/milton/Documents/computron_supertec/Temp/StagingArea/Il2Cpp/il2cppOutput/Facebook.Unity.IOS.cpp:596: undefined reference to `IOSFBInit'
    /Users/milton/Documents/computron_supertec/Library/il2cpp_android_arm64-v8a/il2cpp_cache/98F76F2EE6B545F41AEAF8C1F4C01E34.o: In function `IOSWrapper_IOSFBLogInWithReadPermissions_mFAC98822C882A6584F1059FAA360A40FA69AF94A':
     
  4. Orell1998

    Orell1998

    Joined:
    Jul 28, 2019
    Posts:
    2
    Pleas Help Me SOS !!!
    1 ERROR:
    Failed running C:\Program Files\Unity\Hub\Editor\2019.1.13f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Users\5=8A\RedGame\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Users\5=8A\RedGame\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2019.1.13f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2019.1.13f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.1.13f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.1.13f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/5=8A/RedGame/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Users/5=8A/RedGame/Temp/StagingArea/Il2Cpp/il2cppOutput"

    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory:
    C:\Users\?????
    \RedGame\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    Cache directory: C:\Users\?????\RedGame\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
    ObjectFiles: 125 of which compiled: 0
    Total compilation time: 247 milliseconds.
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.1.13f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\?????\AppData\Local\Temp\tmp2B38.tmp" -o "C:\Users\?????
    \RedGame\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_32108D71BB73D742C18911AAC7F0467D\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\Program Files\Unity\Hub\Editor\2019.1.13f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\platforms\android-16\arch-arm" -gcc-toolchain "C:\Program Files\Unity\Hub\Editor\2019.1.13f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "C:\Program Files\Unity\Hub\Editor\2019.1.13f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -llog -rdynamic -fuse-ld=gold.exe

    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/068084BF31AB49511F73A8BF5CD9B80F.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/54181343D01B6AEC3775DFFE8F4D802F.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/57E21E4897FBAEA25290042FC7C9BC5D.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E0ED65E277AA325730B83EFA3A9A877E.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/A2E1E5E578535D5C2E758EC35AD87B08.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/2B48DF9307DBAB21B1366533B70AA670.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/956048C065DD84858FF7F315F74EA5B3.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/43CE4DE65F2E086682A9D141A68FF7A8.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/78AE5184D726652C75CB15A5715ECA59.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1966955F3D79F9739B88233FE7D29ECA.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/640C8C001BBB978E9F7EB2C97F8AC7D8.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/9D4A70FC9405F09F955BF883C497CA5E.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/BC6EFB84F24F2DC987F67B17E8B4969C.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/40EC5B90357DCAFB9C6BEDB45379F2EC.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/15773A17A064A90EE61C7A2C1D3C0024.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/DE2833FF0855A6A47C2FA06E10C76720.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/6986B3AD13A3315E957BF5A1F57EE116.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/2941F6A6D1361EDD9DB611B3E21F3963.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1EFD28D23D4070894B21C83AF142F6B5.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/CBE03788D977581738B6DD9D8472CDF6.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/EBF6442A30233FB9E5C6FC3B6C02B6F7.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/7B4917AE09D1C8CC38A45F198E50F748.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/5204BE1EB4F1677C2D06895A07BEAF22.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1080C659A242865BD5200CA5E6EBA774.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/8530E037EEC8ED2AD7B64422BC9C0D6F.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/0ED898E889B3C7360AA32847CE139E55.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/CB97A7DC31E98ED4014F849C1359D24D.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/DD199BA782B6B6C72563D9EA44BD00DB.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/9C1922AE6FBDFE02FD2C8B5BFA4C4CF4.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1E92C35A2A41C8004F52804A638310F1.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/D05920D963421072B16A460C6A5C1D3A.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/B50BA792A2F2D7C6336358C08EB97728.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/208A4AED7F554F2AAE6362ACC19B0B82.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/DBF21D8BD4EFC13CC7213773D69CDBCB.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/5E465716709A967F88EA534977BA4E8F.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/29F28707BCFA28A46171F96BA39D3C6F.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/7A93982DC448F1BB83A56924F3196DE7.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/0C292F4AAD1E24E6EBF057355F9B4E46.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/CBA1AF134AC7C854D9F06435E44C7E58.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/93A5BBA99B94AE251C6402EA1493BFE5.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/6A83DE343CF93D75212EFAD5D03B2B07.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/7C4510CA462D11D1C36ED0D2BA93DDA7.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/274F0A12E02EE51BA40EA393AB85BF8A.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/0E1B3E072D36958ED5AC225A2E6AD718.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/F9230CB1DA30210C1583718C6EDEA50E.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/C5C955263E26D000EE672B414CD2FFA8.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/D4258F24F646F5F424AC3C101A8FD600.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/453C6B106442D912B55341955A0F7F3A.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/69EF0371D550C9AC59A846D893D7A657.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/ADBE9C75699F6B71B6E9504A191FAA2F.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/94183837BAA3BDB8A577C5657646F2BF.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E4DE9A496557D2C556E561044DFA1DFA.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/14785A83927C7950CE152BB5EE530BDE.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/7596FD6F80657070A47E17612A4E561C.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/B78C843BB941B27FB8D8C2A1EF88741A.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/0DD9AF63369A34527538D69B850C3736.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/D3EE2409441DC5A8C760612F7BF28E9A.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/94EF623984229D654BA3FED39482DCFA.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/6E3EA0C513D495D03AAE7FDC18DEDE85.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E2FBA29058C6918D36FA742B37075A49.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/656EF87D6ABC7894CD5F6C6E0F973335.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/89037015B560CBC3522F051F91A1BF43.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/240E8BC9F9B6B231AA733C9C05B833D2.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/443CC6C14C3A3D5F30267EEA2360CBEC.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E5CE1A084FD7B51CF804553BE35A04E2.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/C53B113A2971E21180DB65355F6A7BCA.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E15DE821D79AEC142C401A1DE02CFFC6.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/5AE0A4DFC77C285FF18D914CC2BB00C4.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/2EB34B1BE69E54C843D72CA74AB05D07.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/27629DE377492C85EB6D2FF0EBF0ED6D.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/FB1DC72FF1F8FAFCAF470F8690981D00.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/BAC1648E5BBF05E117F1267B97EBED9B.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/19931CDA9CA79799079F5BAFFADAC940.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/5CC145F618BEF5ADD75971754B2EA20C.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/560656D82648E25A1707A63DD4AE2195.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/0E9791BF97C26F5BD46BDF5B0651BCC8.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/2269FE43E791A4CDF98416F66A70D023.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/141AF63484694830DCF070117151DD61.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1E98502CAFB52841730B7EE2C7BB4837.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/CEF2DF8A52B3C2CA6062C1B5F5758666.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/446B778E115F00CA39291C8DF5706033.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/25C5A581B67999B9BFCE9E5F8554DC87.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/A0BE7CF3AE4F87466493CA924F1B68BE.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/3811E96D533A1E92F05B247B9465918A.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/B3CCF1B69B5416BB00B8ECBE86BDA296.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/libil2cpp/F38CD6D9B3F3EA6F3C20FE150DB08ADB.o'
    clang++.exe: error: no such file or directory: 'C:/Users/?????/RedGame/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/903AC5ACC8<message truncated>

    2 ERORE:
    Exception: C:\Program Files\Unity\Hub\Editor\2019.1.13f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477)
    UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1e5e55a0ebac44e989773ba5d6df4794>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1e5e55a0ebac44e989773ba5d6df4794>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <1e5e55a0ebac44e989773ba5d6df4794>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <1e5e55a0ebac44e989773ba5d6df4794>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
    3 ERORE:
    Build completed with a result of 'Failed'
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
    4 ERORE:
    UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:194
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:97
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    Please help me, I will be very blogging to you
     
  5. Rick-Killinkelley

    Rick-Killinkelley

    Joined:
    Oct 11, 2016
    Posts:
    4
    Same here, android disabled.
     
  6. kingnizar

    kingnizar

    Joined:
    Jan 26, 2019
    Posts:
    1
    just manually put the ndk in the default dir of unity
    C:\Program Files\Unity\Hub\Editor\2019.2.5f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK
    solves the problem for me on unity 2019.2.5f1
    ndk is android-ndk-r16b-windows-x86_64
     
  7. freddyready

    freddyready

    Joined:
    Nov 2, 2019
    Posts:
    16
    I am still getting this error.
    On unity 2018.3.0.f2. ALso tried on 2019.2.18f1
    NDK r16b used
    i couldn't export project with il2cpp.
    any help would be highly appreciated



    Exception: C:\Program Files\Unity\Hub\Editor\2018.3.0f2\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:368)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:349)
    UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <e1c3953b4cf040ddb1400046b1c34897>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <e1c3953b4cf040ddb1400046b1c34897>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <e1c3953b4cf040ddb1400046b1c34897>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <e1c3953b4cf040ddb1400046b1c34897>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  8. freddyready

    freddyready

    Joined:
    Nov 2, 2019
    Posts:
    16
    I do not have this NDK folder in my AndroidPlayer.
    Should i make one? And what what should be in that folder?
     
  9. ViacheslavRud

    ViacheslavRud

    Joined:
    Aug 1, 2018
    Posts:
    24
    Same problem. Clear install Unity via Unity Hub. Unity 2019.3.15f, require NDK 19.0.5232133. It is impossible to set another version, Unity won't allow build.
    Fail on build for ARMv7.
    How to fix it?
    upload_2020-5-31_3-7-27.png

    CommandInvokationFailure: Failed to produce 'libunity.sym.so'.
    C:/Program Files/Unity/2019.3.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/arm-linux-androideabi-objcopy.exe --only-keep-debug "Temp/StagingArea/libs/armeabi-v7a/libunity.so" "Temp/StagingArea/symbols/armeabi-v7a/libunity.sym.so"

    stderr[
    C:/Program Files/Unity/2019.3.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/arm-linux-androideabi-objcopy.exe: 'Temp/StagingArea/libs/armeabi-v7a/libunity.so': No such file
    ]
    stdout[

    ]
    exit code: 1
    UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3167064085404657b0d6c498207da025>:0)
    UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3167064085404657b0d6c498207da025>:0)
    UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, System.String errorMsg) (at <3167064085404657b0d6c498207da025>:0)
    UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Strip (UnityEditor.Android.PostProcessor.PostProcessorContext context, UnityEditor.Android.AndroidNDKTools ndk, UnityEditor.Android.AndroidTargetDeviceType deviceType, System.String file) (at <3167064085404657b0d6c498207da025>:0)
    UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Build (UnityEditor.Android.PostProcessor.PostProcessorContext context, UnityEditor.Android.AndroidNDKTools ndk, UnityEditor.Android.AndroidTargetDeviceType deviceType) (at <3167064085404657b0d6c498207da025>:0)
    UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3167064085404657b0d6c498207da025>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3167064085404657b0d6c498207da025>:0)
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <3167064085404657b0d6c498207da025>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3167064085404657b0d6c498207da025>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <3167064085404657b0d6c498207da025>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <3167064085404657b0d6c498207da025>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <a20a50bbfaff4193bf6ba6b262f9a71f>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    It seems it fixed somehow with installing 2020.1 beta, but build on 2019.3. Strange behavior.
    NDK still v19.
     
    Last edited: May 31, 2020
  10. ioioba

    ioioba

    Joined:
    Sep 18, 2023
    Posts:
    1
    Hey, I have same issue on Unity 2022.3.8f1
     
  11. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,930
    Can you provide specific information about what error message you are seeing?