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Unity's version control component has been upgraded to Plastic SCM.

another day another bug

Discussion in 'Unity Collaborate' started by laurentlavigne, Jan 23, 2021.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,363
    upload_2021-1-23_15-14-22.png

    conflicts must be hidden somewhere
     
  2. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,363
    Reload Assembly called from managed code directly. This will cause a crash. You should never refresh assets in synchronous mode or enter playmode synchronously from script code.
    UnityEditor.Collaboration.Collab:SetConflictsResolvedTheirs(String[])
    Unity.Cloud.Collaborate.Models.Providers.Collab:RequestChooseRemote(String[]) (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs:670)
    Unity.Cloud.Collaborate.Models.ChangesModel:RequestChooseRemote(String[]) (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/ChangesModel.cs:395)
    Unity.Cloud.Collaborate.Presenters.ChangesPresenter:RequestChooseRemote(String) (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Presenters/ChangesPresenter.cs:315)
    Unity.Cloud.Collaborate.Views.Adapters.ListAdapters.<>c__DisplayClass9_0:<BindItem>b__3() (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Views/Adapters/ListAdapters/ConflictedChangeListAdapter.cs:57)
    Unity.Cloud.Collaborate.Components.IconButton:OnClick() (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Components/IconButton.cs:40)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)