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Discussion in 'Announcements' started by HiggyB, Mar 8, 2010.
But is the physics hardware accelerated?
Not sure that there was ever a cylinder collider in 2.x versions.
That's why I asked, because I hoped they introduced it in U3.
A cylinder collider would have been cool.
Really really cool.
hw accelerated physics is a Windows, NVIDIA DX10 gpu only thing and requires ALL (independent on if they have support or not) to install the physx driver -> not acceptable in any way, especially not with the webplayer in mind.
also for the features used its not required, the much faster and much better multi core physics performance of physx 2.8.3 is definitely a large enough step ahead
cylinder colliders surely a cool feature and they are not that hard to add even in these late days! still there is some hope for them but i think it would be alot nicer if all features like softbodies and fluid were available.
there are other missing features that they are important too.
in game HTML gui (for ads)
AI library, networking/MMO features.
and lots more. the good point is that unity will do the best as always!
I'm glad I'm not the only one wanting a cylinder collider. I posted on the Wish List forum a few days ago with that exact request.
post feature requests in http://feedback.unity3d.com/
Thanks for the link, done. Hopefully I will get some votes for a cylinder collider.
post the link of your request here for others to click on it and vote for it. programmers are la...
they might don't go to feedback and search for it. i don't know hwy UT don't take back our tickets but currently i am out of them. many of the features that i voted for are complete or started but my tickets are there yet.
You can recover your votes easily, just reclick vote and click 0
i preordered 3.0 with iphone basic some days ago, does anybody know: did unityguys give any information, when the betas will be shipped?
i know that there have already betas been shipped, but only to the guys who had preordered immediately...
so, the plan was that unity3.0 will be released "in summer".
any chance i´ll get a beta-build _before_ 3.0 final will be released?
For our simulator, the physics are not fast enough, we try to drive cranes all physics, that handles chains, and wires....even more physics..
So it would have been nice to have the option, for us windows users, with nvidia cards...
there is no possibility to make it optional. either you use it or you don't, you can't switch it on and off.
What is the exact end day of pre-order?
When it's done.
Didn't have the time to seek the answer on beta, but will there be any kind of project packaging management?
example : with unified editor, I decide to centralize all my games on my Windows 7.
Then I want to deploy all my target platforms.
PC Build : check.
Web build : check.
Android build : check.
iPhone build : d'oh! Here we go with 30 minutes of packing, exporting on the mac, unpacking, asset tuning, build checking, and finally... Deploying on my iPhone.
*ohnoes, this asset is missing*
Back on the Pc, pack unpack etc. ..
See what I mean? ;-)
A one click exporting tool would be cool. Unless there was already one in previous versions that I didn't see? :roll:
I'm not perfectly sure I understand your question ... but I think there are two solutions:
A) Asset Server
B) Build scripts
E.g. for Traces of Illumination, what I do to build all the different versions (different Web players, different standalones for actual "game", "masterclient", "loadtesters" ... and of course "server" and Dashboard Widgets) is one shell script that runs on my Mac, applies all the changes via Editor scripts running in Unity -batchmode, doing the builds and packaging everything nicely into ZIP-files.
Obviously, I haven't tested this for iPhone and would expect that it doesn't work as smoothly as I'd like ;-)
But I meant something simpler : just on-the-fly passing a whole project from Windows to MacOS, just for the iPhone XCode export job (as MacOS is required for iPhone Unity building). You know, some kind of "compress project to package" menu that would save all the asset checking, zipping, folder deploying etc..
Another vote for Build scripts. Not sure how it works on iPhone but it works well for everything else.
One note: I've found that where possible, it's easier to make Macs the central build server because of the built-in underlying Unix shell.
I see what you mean ... but for that, I really find the Asset Server the most convenient approach. I wouldn't work without version control anyways - and if you want to work on Windows and build on Mac, all you need to do is check in on Windows and Update on the Mac. That saves you from compressing a couple of Gigs and moving it around all the time. All you update is what has changed.
Of course, Asset Server requires Unity Pro and adds another few hundred bucks ... but I think it's worth it (if you ever changed a code file and broke and then wondered "well, how did I implement that before when it still worked", you'll never want to work without version control again ... even if you're working on your project alone ;-) ).
we preOrdered yesterday. is it possible to get betas even now? i think the release date is near and we will se it in early aug.
ok thanks for the tip
Sorry if this has been answered 1000s of times before, but it is not obvious from the product pages-
Will the Unity 3 pro editor be available on PC also, or on Mac only? Or is it some sort of combination (e.g. on PC without iPhone support, and on Mac with everything)?
Unity 3 and Unity 3 Pro are available work on windows and osx and can create standalone applications for windows and osx as well as web deployment.
any other platform must be bought at an additional addon cost (this includes iphone, android and the consoles). Depending on the license you want to buy, this requires unity 3 pro to do so (iphone pro, android pro, all console licenses, asset server client addon)
Special here is iphone which will only work with the Unity 3 / Unity 3 Pro editor on osx, you can't select iphone as project type on windows.
So the unified editor has not changed anything with U3, still works the same as with unity 2.x Its now just in 1 editor.
Argh, now that answers to my question of which OS base should I look for my laptop renewal... Too bad, MacBook Pro are so expensive :cry:
3000 euros for a decent 17" mobile workstation, against 1500 for the latest windows 7 based Asus... Which is even outerforming its MacOs counterpart .. It's outrageous..
(plus I already own a macbook, but 13" is impractical for graphical works)
Lookup hackintosh and though shalt be happy.
Thanks for the tip, but researches say it's a very unstable solution :\
Also it's against the iOS developer agreement. Anyway, why not just get an external monitor for the Macbook? Do you really need to haul around a large display everywhere?
The only problem I had was finding the initial drivers. Once done, everything I threw at it worked.
Ya, tis unfortunate.
Well, yes, as I really perform mobile working when I'm not at home (like on a bench at lunch time, on a desk, etc), and I'm not authorized to use the screens at my work :/
This would have been a great solution, though ^^
if iphone is not your primary target, buy a windows laptop and just do iphone porting at home with the old laptop.
That seems to be the best solution
Thanks guys !
(even if last minute iPhone specific exceptions are scaring me :roll: )
So the end result is:
Windows: Everything except iPhone
If we talk about desktop - android - iphone only then yes.
the consoles have restrictions too as their dev kits are restricted to specific platforms
Will unity 3.0 include new demo files (besides island demo), to show new features? For example, Beast Lightmapping, Deferred Rendering, Audio Magic, Occlusion Culling, etc.
Or, will the promotion demo urban or soldier be included too?
It won't have the island demo anymore; that's replaced with the new demo that's been shown.
Just want to clarify.
Do you mean that the final unity3.0 will include new demo? Where did you get the information? (I asked this because I cannot find any new demo in the newest beta 4.)
Thanks in advance
It will be in the final release.
That was mentioned on one or more of the following: the blog, the mailing list, one of the topics here.
Thank you, Eric5h5 and BurgZerg.
Is there a changelist letting us know what fixes or changes have been made with each new beta release?
Not that I have seen.
The release notes are in the Unity 3 beta area on Google Groups with the other pages/files.
AFAIK, only beta testers have access to that group and not people on the pre-purchase pre-release.
for b3 on osx at least the changelist was on the dmg when you mounted it.
can't comment on the windows one
And "dmg" means what?
it is the disk image (dmg) format for macs. So you get something like Unity3-b4.dmg as the file name.
In my beta 3 dmg, all i got was the installer and a Realse Notes.html that was just redirect to http://unity3d.com/unity/whats-new/unity-2.6
Beta 4 was and update that came from with in Unity itself.
Why would you need that. You can just create a low poly cylinder and make it a convex shape. Its not going to be any better because PhysX does not have it as a primitive so it wouldnt be any less expensive.