Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice
  3. Dismiss Notice

Announcing Unity 3.0! iPad, Android and PlayStation!

Discussion in 'Announcements' started by HiggyB, Mar 8, 2010.

  1. GeneralGrant

    GeneralGrant

    Joined:
    Jun 10, 2010
    Posts:
    977
    Crap,

    no free Unity 3 for kids?
     
  2. shawn

    shawn

    Unity Technologies

    Joined:
    Aug 4, 2007
    Posts:
    552
    Talk about it like you would talk about anything Unity. Create a new thread for each topic you want to talk about. ie. If you want to talk about the Lightmapper, create a new Lightmapper topic. This thread is already hard enough to keep up with.
     
  3. antenna-tree

    antenna-tree

    Joined:
    Oct 30, 2005
    Posts:
    5,324
    Not until the final release date ;)
     
  4. Don-Gray

    Don-Gray

    Joined:
    Mar 18, 2009
    Posts:
    2,278
    Just got my download link...
     
  5. UnleadedGames

    UnleadedGames

    Joined:
    Feb 17, 2008
    Posts:
    242
    I keep refreshing but I doubt I was anywhere near the first 100 since I only bought in 2 months ago.
     
  6. kenlem

    kenlem

    Joined:
    Oct 16, 2008
    Posts:
    1,630
    Sorry... what first 100 are you referring to?
     
  7. fallingbrickwork

    fallingbrickwork

    Joined:
    Mar 16, 2009
    Posts:
    1,072
    Dear Unity Developers,

    Welcome to the June edition of the Unity Newsletter! We've got some exciting news to share with you today:

    Unity 3 Beta Ships to Pre-order Customers! Today we're sending download instructions to the first 100 early bird customers; we'll be rolling it out to the rest of them over the next few weeks.

    --- as per David Helgason's email.
     
  8. kenlem

    kenlem

    Joined:
    Oct 16, 2008
    Posts:
    1,630
    I haven't received that e-mail.

    Arrggghhhh...
     
  9. Pulov

    Pulov

    Joined:
    Feb 20, 2010
    Posts:
    824
    gentlemen start your unity 3 engine...

    I was really willing this moment to come, lets see what's new!!
     
  10. Dark-Table

    Dark-Table

    Joined:
    Nov 25, 2008
    Posts:
    315
    I got my download link this morning, but I'm having trouble activating it. I've tried both internet and manual activation and they both say they've succeeded on the website, but then the app says that it has failed.

    I'm using the U3-* serial number I received a while ago.

    Anyone else?
     
  11. fivearchers

    fivearchers

    Joined:
    Apr 17, 2009
    Posts:
    716
    I pre-ordered but the e-mail I received told me it's my last chance to pre-order...did that just go out to everyone, or should I be concerned?
     
  12. antenna-tree

    antenna-tree

    Joined:
    Oct 30, 2005
    Posts:
    5,324
    That went out to everyone.
     
  13. kenlem

    kenlem

    Joined:
    Oct 16, 2008
    Posts:
    1,630
    I haven't received the e-mail yet. Could someone quote it?
     
  14. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    which means the rest of us gets its over the next 7 to 10 days :)
     
  15. xandeck

    xandeck

    Joined:
    Apr 2, 2009
    Posts:
    563
    I did not receive any email too... I'm about to pre-order (today, in about 3 hours) because I really want the BETA build...

    Do you think I have a chance to get the BETA if I pre-order in about 4 hours? I already have the UNITY PRO.

    :D


    :eek:
     
  16. fallingbrickwork

    fallingbrickwork

    Joined:
    Mar 16, 2009
    Posts:
    1,072

     
  17. xandeck

    xandeck

    Joined:
    Apr 2, 2009
    Posts:
    563
    Thanks, that was enough :D
     
  18. Dark-Table

    Dark-Table

    Joined:
    Nov 25, 2008
    Posts:
    315
    I'm getting this error -5000 when I try to activate my copy of the Unity 3 beta. Can anyone from UT help me with this?
     

    Attached Files:

  19. blockimperium

    blockimperium

    Joined:
    Jan 21, 2008
    Posts:
    452
    That error means that you have my copy.
     
  20. Per

    Per

    Joined:
    Jun 25, 2009
    Posts:
    460
    Finally managed to save up enough to make the upgrade. Wish that the beta was open to all preorders rather than just the first 100 though, but at least this means it's in the final stages of testing so hopefully wont be too long.
     
  21. kenlem

    kenlem

    Joined:
    Oct 16, 2008
    Posts:
    1,630
    The e-mails say the first 100 preorders will go out today while the rest will follow in the coming weeks.
     
  22. blockimperium

    blockimperium

    Joined:
    Jan 21, 2008
    Posts:
    452
    That was the biggest news of the newsletter as now we know when this baby will land.
     
  23. Per

    Per

    Joined:
    Jun 25, 2009
    Posts:
    460
    Ah excellent, that'll be something fun to look forward to then :)
     
  24. Metron

    Metron

    Joined:
    Aug 24, 2009
    Posts:
    1,137
    Well... when I purchased my "Upgrade from Unity pro 2.x to Pro 3.x" I got my serial number the same day (9th of march)...

    Can anyone from Unity tell me if I fall into the first 100? When did the pre-sale start?

    Anyways... didn't get any mail for any beta whatsoever... :(
     
  25. Silver

    Silver

    Joined:
    Nov 8, 2009
    Posts:
    38
    i preordered as well same date as urs. Nothing as of this moment in my mailbox, waiting... <sigh>
     
  26. NicholasFrancis

    NicholasFrancis

    Joined:
    Apr 8, 2005
    Posts:
    1,587
    About the beta: Just buy when you're ready - there's quite a backlog for us to work through, but we'll get to you. It's not like there's any hard deadlines á la "if you haven't bought before this or that time, you won't get it for another month". It's mainly that we want to increase the exposure as quality increases as well.

    As for the email, the servers take a while to churn through the 100k addresses, so if you haven't gotten it yet, fear not. It'll come in the next days :)
     
  27. Dark-Table

    Dark-Table

    Joined:
    Nov 25, 2008
    Posts:
    315
    I solved the problem.

    I needed to give "everyone" read write permissions to the "Application Support/PACE Anti-Piracy/License Files" directory.

    For some reason only "system" had write permissions on that folder.
     
  28. Per

    Per

    Joined:
    Jun 25, 2009
    Posts:
    460
    Does anyone know if the simplified shader language concept is part of Unity3 still?

    It was mentioned a while back, a system for having a more RSL style clear and easy shader creation, which would do all the complex stuff behind the scenes for making the shader program work on all platforms without you having to dip into Shaderlab.

    edit - I mean this http://aras-p.info/blog/2009/05/05/shaders-must-die/
     
  29. NicholasFrancis

    NicholasFrancis

    Joined:
    Apr 8, 2005
    Posts:
    1,587
    @per
    The new shader language is a key component of Unity3
     
  30. Per

    Per

    Joined:
    Jun 25, 2009
    Posts:
    460
    Excellent, thanks. Can't wait to give it a go.
     
  31. PolyMad

    PolyMad

    Joined:
    Mar 19, 2009
    Posts:
    2,350
    What is the "simplified shader language"?
    I tried search but found nothing.
     
  32. mrbdrm

    mrbdrm

    Joined:
    Mar 22, 2009
    Posts:
    510
    it means you still need to text to have sheader :roll:
     
  33. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    Simplified: you can now take shortcuts thanks to the surface shaders. they take a bit to get used to but really make all shaders that have to do with "how does the surface behave" a lot easier to handle and its a fact that a large majority of shaders is exactly of this type :)
     
  34. antenna-tree

    antenna-tree

    Joined:
    Oct 30, 2005
    Posts:
    5,324
    New blog post up with video previewing some of the new audio features in 3.0.
     
  35. kenlem

    kenlem

    Joined:
    Oct 16, 2008
    Posts:
    1,630
    Oooh yes! I do audio on real time embedded devices and can't wait to dig into the new Unity Audio features.
     
  36. PolyMad

    PolyMad

    Joined:
    Mar 19, 2009
    Posts:
    2,350
    Sure but I have no problem with that :)
    I can actually code, I used to and made also some quite impressive applications like a company management software and an email application with shared mails on server.
    But later on I choose another way (graphics), so I finished with that hell but if the language is simple I can actually code ;)
     
  37. defjr

    defjr

    Joined:
    Apr 27, 2009
    Posts:
    436
    The audio features were much needed. Now I'm starting to get antsy! Let's go! ;)
     
  38. ColossalDuck

    ColossalDuck

    Joined:
    Jun 6, 2009
    Posts:
    3,246
    Many people can, but shader code is a lot different. And it looks scary.
     
  39. ColossalDuck

    ColossalDuck

    Joined:
    Jun 6, 2009
    Posts:
    3,246
    STARTING??!?!?!!
     
  40. grfxman

    grfxman

    Joined:
    May 28, 2009
    Posts:
    309
    Well I can tell you Unity teams are going like gang-busters to get it out. I'm testing the beta and I think people are going to be really happy with Unity 3 ! :D

    And the new Default Demo is Massively Impressive.
     
  41. tatoforever

    tatoforever

    Joined:
    Apr 16, 2009
    Posts:
    4,404
    Unity3 is a monster! :D
    I have no words to describe it! Its huge, is fully loaded with next gen features.
    Beast dual-lightmaps and the blending between baked textures and real-time lights is awesome! We baked entire levels lights and AO in less than 10 minutes! Plus the material batching and Umbra PVS Occlusion Culling system is a huge rendering speed gain. Is fast, pretty fast, we went from 10-13ms/frame to 1.5-2.0ms on a big level fully with all kind of objects, characters, lots of screen effects, lights, shadows! Crazy!
    Unity have new texture encoding that keeps your texture quality almost like a TGA one! We are using 2048*2048 normal map textures for our characters! With Unity2.6 normal maps was about 16MB each! Unity3 are less than 5MB for such huge texture (2048*2048), without artifacts!
    The tree creator editor is wwoooowwww,
    You can create custom vegetation, with breakable parts and fully animated! Very powerful tool!
    The live Debugging is pretty helpful. You can set breakpoints and watch any variable values while playing!
    I'm beta testing Unity Android right now. The Unified Editor is awesome, no more different editors, or tweaking projects, exporting packages, etc. Everything in one place, select your platform and build, tada! An other good thing that really blew me. If you are working on multiples platforms like us. You can set, the default import setting for all your platforms, or you can set each one. Eg:
    Our PC version have larger textures, we set theses textures on the iPhone/Android import setting to the smaller size! So you don't need to change before building to other platforms or have extra textures. Bring you biggest one, and change each platform import settings as you wish! :D

    You will benefit from most of theses stuff if you get Unity3 Pro, now is the time to buy it! Go and get it! Don't wait too much, Unity is around the corner:p
     
  42. PolyMad

    PolyMad

    Joined:
    Mar 19, 2009
    Posts:
    2,350
    Whoa sounds good...
     
  43. Ashkan_gc

    Ashkan_gc

    Joined:
    Aug 12, 2009
    Posts:
    1,135
    unity 3 will be awesome. please tell us about physics features
     
  44. tatoforever

    tatoforever

    Joined:
    Apr 16, 2009
    Posts:
    4,404
    Alright,
    I havent played that much with physics yey, but i can tell you that is faster. Support cloths (skinned mesh cloth based on bones) or normal cloth. :D
     
  45. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    aside of clothing there are now also "thick rays" and collision layers.

    But thats basically it I think

    aside of the quite higher performance
     
  46. ColossalDuck

    ColossalDuck

    Joined:
    Jun 6, 2009
    Posts:
    3,246
    How much better is the performance do you think?
     
  47. cyangamer

    cyangamer

    Joined:
    Feb 17, 2010
    Posts:
    235
    Not sound presumptuous, but that definitely sounds like something Indie users will be getting!:) And if I'm right, that feature alone is enough for me to upgrade! (I don't generally upgrade my software unless it's very important or worthwhile).
    I especially like that it can use MOD files now.
     
  48. Ashkan_gc

    Ashkan_gc

    Joined:
    Aug 12, 2009
    Posts:
    1,135
    thank you guys! always engines integrate my favorite feature late :( softbodies are my favorite. i love fractures and destructable meshes much.
     
  49. PolyMad

    PolyMad

    Joined:
    Mar 19, 2009
    Posts:
    2,350
    Is there a cylinder primitive collider?
     
  50. BurgZerg-Arcade

    BurgZerg-Arcade

    Joined:
    Jun 22, 2009
    Posts:
    119
    No Cylinder Collider.
     

    Attached Files: