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Announcing Unity 3.0! iPad, Android and PlayStation!

Discussion in 'Announcements' started by HiggyB, Mar 8, 2010.

  1. grfxman

    grfxman

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    Any idea when we can get the first Beta? :)

    Can't wait to actually test it out.
     
  2. WinningGuy

    WinningGuy

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    I'm anxious for the Beta as well.

    Mainly because I want to hear impressions about it from all of you early adopters! Then I'll have some actual real info I could use to get approval for orders before the actual launch of 3.0.
     
  3. tatoforever

    tatoforever

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    I'm also waiting for the beta too.
    It should be there somewhere between the first and third week of June! :D
    I'll post my impressions from day one. I mean, from hour one. ^^
     
  4. kenlem

    kenlem

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    Won't the beta be covered by an NDA?
     
  5. antenna-tree

    antenna-tree

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    Have we publicly stated a date for the pre-order beta release anywhere?
     
  6. defjr

    defjr

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    I think he just meant it should be soon and I agree! :D
     
  7. ryanzec

    ryanzec

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    I think that it's just wishful thinking (but it would be cool if it happened :wink: ).
     
  8. zumwalt

    zumwalt

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    aNTeNNa trEE he didn't state which year it was for the first through third week of June, so probably wasn't talking about this month
     
  9. tatoforever

    tatoforever

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    Not the date but i was told by an unity staff that it should be there between the first and third week of June. However, i don't remember ho.
     
  10. antenna-tree

    antenna-tree

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    Whoever said that to you was just guessing then ;)
     
  11. tatoforever

    tatoforever

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    Take your time.
    Better late but working than soon and broken. ^^
     
  12. HiggyB

    HiggyB

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    To be sure it's perfectly clear, anyone who has purchased a license since GDC has pre-purchased a v3.0 license that will work with the current version as well. And remember, we don't control EU VAT laws, we just follow them (and all Unity sales are handled in Denmark). I just wanted to be sure that was clear... :)


    Beta users in general are not to talk about their beta experience until we say so, and that's not typically done until later on in the cycle, likely about the time all pre-purchasers get their build. ;)
     
  13. ColossalDuck

    ColossalDuck

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    long and dramatic NOOOOOOOOOO.

    Oh well, I am sure that won't bee too too far into the beta?
     
  14. mckertis

    mckertis

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    Wait, what ? Beta ? I was under the impression that June was the mark of the full release.

    Oh well, i guess i'll just forget about Unity for another 6 months.
     
  15. ColossalDuck

    ColossalDuck

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    Supposedly Unity 3 comes out by the end of summer. But probably a little longer as UT likes to finish what they do before the release, even with the beta.
     
  16. Dreamora

    Dreamora

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    Why, there is Unity 2.x which is more than fine already and allows people to get in touch with Unity so they can start out with much much more knowledge on unity 3 then. After all preordering Unity 3 Pro gives you a Unity 2.x Pro license too :)
     
  17. antenna-tree

    antenna-tree

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    The release date is "Summer". All other more specific dates being posted here are pure speculation.
     
  18. siliwangi

    siliwangi

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    I have preorder 3.0 weeks ago :),i've got some question,i just watch the unite 2007 about optimization topic,it said at 2007 only available user provided solution profiling,how about in 3.0,is there any plan for built-in advanced profiler?

    I mean for track down which function,loops,etc that consume many draw calls,ineffective,for example for opengl there is such 3rd party solution exist which is gdebugger(http://www.gremedy.com) but it requires source level engine :(,are there any plan from unity to plan such gdebugger in unity 3?
     
  19. antenna-tree

    antenna-tree

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  20. llavigne

    llavigne

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    Imagine if Unity 3.0 implements Kynapse path finding...
    now wake up
    :p
     
  21. tatoforever

    tatoforever

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    I'm sure Unity 3.x will have an AI solution. Is the only thing left to be done on Unity right now. ^^
     
  22. kenlem

    kenlem

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    Nobody has said anything about an AI solution being in Unity 3. Now you're just making things up...
     
  23. Eric5h5

    Eric5h5

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    AI is too game-specific anyway...we've been over this before. ;)

    --Eric
     
  24. tatoforever

    tatoforever

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    I know, I'm the only one speculating and guessing about AI in Unity 3.x, is there any problem with my two cents?;)
     
  25. tatoforever

    tatoforever

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    .

    AI is not too game specific. It was on early days of game industry. Now, there's some standards and middleware solutions for AI systems.
    Pathfinding systems can be found in any kind of games, even on board games!
    BT or FSMs can also be found in almost any kind of game. ;)
     
  26. ColossalDuck

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    But is not necessarily used. That is a specific type of AI, that will not be needed for everyone. UT could make a bunch of usable just for AI purposes, but like Eric said, it is much dependent on the game you would like to build and there is no point in making the AI stuff because it would only be useful with certain scenarios.
     
  27. tatoforever

    tatoforever

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    Well, what about physics? You don't need physics on all games, but it ships with almost any engine. Do physics are game specific? No, do some physics features like soft-bodies, cloth, etc being used in few games only, yes!
    An other good example, networking. How many Unity games support multiplayer games? Only small portion.
    I mean, come on, Unity is now fighting on the heavy weight class with big commercial engines. They spend quite a lot of money on it, Beast, Umbra, Fmod, etc.
    Why not start adding some AI stuff? And that's why am guessing about the AI support on Unity 3.x.
    Even all that said, still my guessing and my two cents. ^^
     
  28. Eric5h5

    Eric5h5

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    Sure it is. Pathfinding isn't AI, it's just pathfinding.

    --Eric
     
  29. tatoforever

    tatoforever

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    So what?
    Unity primary goal is game dev. But even in training simulations, AI systems are need.
    Pathfinding is not AI, but is part of any AI system in game dev.
     
  30. Dreamora

    Dreamora

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    No its not part of any at least not in a "1 implementation for all" forms.

    RTS vs RPG vs Shooter vs Sports Games vs board and casual games without any at all

    just to name a few of the trivial cases where you see directly that there isn't a 1 for all solution and there never will be
     
  31. niosop2

    niosop2

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    A generic A* solver like MicroPather would be handy in enough situations that it's inclusion would be helpful to a huge percentage of users. For Pro users it's not too hard to create a DLL and call it like that, but it would be a huge help to non-pro users to have it in core. It's also computationally intensive enough that it would be great to have it as part of the engine instead of trying to implement managed versions of it.

    It would be really awesome if the solver could run on a separate thread and callbacks would be issued when a solution became available.

    Anyways, a generic solver like that is probably the closest to "one implementation for all" that you're going to get. Thinks like pathfinding could be built on top of it, but it would also be useful for any situation where you need to figure out the best way to get from one state to another.
     
  32. HiggyB

    HiggyB

    Unity Product Evangelist

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    All: we have no AI/pathfinding features to specifically discuss today. Please keep this thread on-topic and about the Unity 3.0 release. If you want to debate the AI-ness of pathfinding or other such topics then fire up a thread in Gossip or something, but let's stay on track here. Thanks! :)
     
  33. Pulov

    Pulov

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    Hi

    I would like to suggest to at least drop some screens each 15 days of unity 3 scenes or things that give us an idea of the incoming power or unity 3D.

    This is something I was thinking these days and today just received a mail with a link to this

    http://silex3d.com/

    wich I think is a good way to create espectation about an incoming engine.
     
  34. siliwangi

    siliwangi

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    simple logic :
    Architect = Cash Cow
    If silex3d == nearest Competitor = Quest3d
    Possible Silex3d Price ranges = 1k-10k $ || > 10k$
    Affordable = No for small indie
    Buggy = Possibly
    Mature = Possibly

    That's conclude my hypothesis :D,hmm nice but my bet is above indie market..
     
  35. Pulov

    Pulov

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    Hi

    mm I think silex3D is the next release of quest3d, and quest 3D starts at 1300€ wich is about the price of unity 3, and i would say that the version that is comparable with the pro of unity costs about 2500€. Yes its more expensive, but not sooo much.

    I think that Unity and Quest/Silex do aim a very similar audience.

    Me at least stayed betwen those two and simply moved here cause the free version, and now I'm wayting to see the full list of unity 3 features to see If I settle here or not.
     
  36. HiggyB

    HiggyB

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    I'll leave it to you two to discuss Silex3D if you'd like (perhaps in another thread though?), but as to the request to post pictures we're starting to roll out images/screenshots already, it started with this one from last week:



    Although that was posted as part of a blog report and not here in this thread or elsewhere, that part was my mistake (I'm usually the one to link to such things). For reference, the above image is part of the following blog post by Nicholas Francis (co-founder and CCO):

    3.0 Upcoming demo
     
  37. siliwangi

    siliwangi

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    hello,

    I am a beginner around here too,you can get more good suggestion from many senior in here,from my perspective, the feature that i like about unity is cross compiling,you can just few clicks away to make runnable webplayer/standalone macos binary from windows and vice versa,profiler(pro only feature :(),intuitive,good art workflow, debugging(3.0) and many more.

    The licensing scheme that's the one that you need to think also,as afaik there is 2 commonly used,per-title and per-dev and which one/other do they use?,not to mention silex3d haven't clear about its licensing segmentation,not even a download-able alpha tech demo,technology details(editor,runtime backend,features,performance).

    How about stability?what's the use of having AAA graphic but your end product crashing every couple minutes?,also system requirement as for me i don't want my customer to buy core i7 980x and 480 gtx for just running my games,the recorded demo seems run at 1280x1024 with gts 260 and they said it have around 30 fps.

    Even tough if the price would be affordable,you might need to wait another 1-2 years for the engine become mature,stable,reliable.
     
  38. siliwangi

    siliwangi

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    I am already pre-ordered 3.0 :),i licensed quite decent other indie engine,and started bore waiting for that engine become mature and some of them pulling off some b.s marketing stuff,i moved to unity as i need to starting work not waiting! :D.

    Really nice demo there HiggyB,does it would be become downloadable?
     
  39. niosop2

    niosop2

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    Beautiful, but just makes me even more anxious to get my hands on it. Hard to concentrate on anything else, the anticipation is killing me ;)
     
  40. HiggyB

    HiggyB

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    Awesome!


    As I understand the plan the demo project in the image above will replace the island demo we have now, it will serve as the basic project included in Unity 3.0.


    Anticipation is good! It's going to be an awesome release so just hang in there while our engineering team does their thing.
     
  41. ColossalDuck

    ColossalDuck

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    Not when you can't concentrate on school work :(... :twisted: .

    I can't wait, and since it is replacing the island demo, I presume it will be for unity free aswell?
     
  42. HiggyB

    HiggyB

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    Of course. But as with the island demo, Pro-only features will be disabled in free.
     
  43. niosop2

    niosop2

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    Does this mean the lightmaps won't work in free, or that they'll work you just won't be able to update/generate new ones?
     
  44. HiggyB

    HiggyB

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    The above demo uses deferred lighting, real-time shadows, lightmaps made in Unity and more. Going along with that we haven't announced any of the Pro/free feature split so I'm not sure how you got to that assumption in specific. We'll share the Pro/free feature information as we get closer to the actual release.
     
  45. Peter G

    Peter G

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    Whoa, that image looks amazing. :eek: :eek: :D

    I'm not sure if it is public, but will Unity Iphone (not Pro) get Umbra OC?
     
  46. HiggyB

    HiggyB

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    Not 3 minutes before your post I answered that very question, look at my last post, right above yours... :p :D
     
  47. ColossalDuck

    ColossalDuck

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    Thanks :).
     
  48. Peter G

    Peter G

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    Ooops. Should've checked to see if anyone posted while I was typing. :oops:

    Thanks for the answer still.
     
  49. Don-Gray

    Don-Gray

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  50. siliwangi

    siliwangi

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    wonderful!but wait,so unity 3 will have 2 built-in tech demo?the battlefield like and the one on the main website?