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Announcing the Top DOG Winner!

Discussion in 'Announcements' started by Samantha, Oct 15, 2007.

  1. Samantha

    Samantha

    Joined:
    Aug 31, 2005
    Posts:
    609
    We made the official announcement on the final day of the Unite conference. Unfortunately I've been recovering from the conference until today, when I realized that no one outside of the conference is aware of the winner.

    The 2007 Top Developer of Online Games is...

    Flashbang Studios with Splume!



    And you can play Splume now, by visiting http://splume.flashbangstudios.com/

    Please send a big congratulations to Flashbang Studios!
     
  2. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    And as promised they won $2000 in cold hard cash...




    Kudos to all who entered, your games were all a great display of what Unity allows you to do. But a big time congrats goes out to everyone at Flashbang for the awesome job they did, ROCK ON!
     
  3. bronxbomber92

    bronxbomber92

    Joined:
    Nov 11, 2006
    Posts:
    888
    Congratz Matthew and company! The game truly was great, I played for a good hour :D

    A little off-topic, where can we play the other entries?
     
  4. HiggyB

    HiggyB

    Unity Product Evangelist

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    IIRC the plan is for us to post/host them but we're all a little overwhelmed with catching up on work today. And frankly, Sam is supposed to have today off of work but he couldn't resist posting the winner announcement (for good reason). Stay tuned for more news...
     
  5. MatthewW

    MatthewW

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    Nov 30, 2006
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    1,356
    Thanks guys! The fat sack of cash caught me off guard. We just sort of stared at it dumbfounded, but now I wish we had tossed it around the room or generally created some chaos ;)
     
  6. shawn

    shawn

    Unity Technologies

    Joined:
    Aug 4, 2007
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    552
    *sigh* Matthew needs to find himself a comb ;)
     
  7. HiggyB

    HiggyB

    Unity Product Evangelist

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    Nice one Shawn... :D
     
  8. User340

    User340

    Joined:
    Feb 28, 2007
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    Congratulations Mathew.
     
  9. jeremyace

    jeremyace

    Joined:
    Oct 12, 2005
    Posts:
    1,661
    Congrats guys!

    If you need any help carrying that bag o' loot don't hesitate to call me. I am here for you.

    -Jeremy
     
  10. kaaJ

    kaaJ

    Joined:
    Mar 21, 2007
    Posts:
    150
    Congrats again Matthew!

    Did you walk downtown SF with that bag? :)


    Grtz,
    kaaJ - Dirk Van Welden
     
  11. AaronC

    AaronC

    Joined:
    Mar 6, 2006
    Posts:
    3,552
    A picture is worth a thousand words....

    Go Flashbang, go Matthew!

    Seeing it all like that just makes it so real. Good on you guys for bankrolling this, its really good of you. Imagine how Matt feels in that pic...

    Awesome stuff.

    AC
     
  12. Joe ByDesign

    Joe ByDesign

    Joined:
    Oct 13, 2005
    Posts:
    841
    Awesome work Flashbang, you guys did it again!

    Now let's see a cheat code that turns the splume particles into dolla bills! :)
     
  13. DaveyJJ

    DaveyJJ

    Joined:
    Mar 24, 2005
    Posts:
    1,558
    Great meeting you and the team Matt, and congrats again!
     
  14. jeffcraighead

    jeffcraighead

    Joined:
    Nov 15, 2006
    Posts:
    740
    Nice! Congrats guys!
     
  15. Aras

    Aras

    Unity Technologies

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    Nov 7, 2005
    Posts:
    4,770
    Splume FTW! My daughter is playing it right now... after I have played it for an hour or so :)
     
  16. proparjak

    proparjak

    Joined:
    Sep 29, 2006
    Posts:
    108
    Congratulations !
    Splume is really a nice funny game !
     
  17. polytropoi

    polytropoi

    Joined:
    Aug 16, 2006
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    681
    Ain't that purty! Lots of fun too. Congrats to Flashbang, well done!
     
  18. marshmonkey

    marshmonkey

    Joined:
    Oct 17, 2007
    Posts:
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    I love how squishy and flexible it feels while still retaining a feeling of control. Great job!
     
  19. Morgan

    Morgan

    Joined:
    May 21, 2006
    Posts:
    1,223
    Just thought I'd mention I've gotten back to playing Splume (beat all the standard levels) and have really enjoyed it. The level editor is really cool, and I've been playing through those as well (and made a couple myself). I hope to see Splume on a portal near me soon--I'm sure it would be a hit!

    Two suggestions:

    1. Use some kind of placeholder (or just a larger text box?) for the user levels list items--so that they don't expand when the thumbnail loads. That expansion makes the list skitter out from under your mouse when you're trying to click--unless you wait for it all to load.

    2. Make it easy to replay a user level once you have lost (or hit R). And maybe make Next Level take you to the next one in the alphabet?