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Unity Announcements - MLAPI becomes Netcode for GameObjects

Discussion in 'Netcode for GameObjects' started by luke-unity, Jul 27, 2021.

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  1. luke-unity

    luke-unity

    Unity Technologies

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    We will use this thread for general announcements around MLAPI and its development. For announcements check the release announcements thread.
     
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  2. luke-unity

    luke-unity

    Unity Technologies

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    CreativeChris and hippocoder like this.
  3. luke-unity

    luke-unity

    Unity Technologies

    Joined:
    Sep 30, 2020
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    Hello everyone!

    As you know, we’re continuously evolving MLAPI in the open to become a netcode foundation that you can depend on – customizable and extensible to meet the needs of many multiplayer game types. After some great work from the Multiplayer Networking team, we are pleased to announce a new name for MLAPI: “Netcode for GameObjects

    The reason for the name change is to help our users better understand the architecture our current netcode solution uses. We need a descriptive name that new creators can identify easily, and the team has settled on this one to help differentiate GameObjects from other architectures.

    We understand that there may be an adjustment period for the new name to catch on, as well as some attachment to the previous name. Over the coming weeks, we will slowly update names in various places such as Discord, Forums, and documentation sites. Whenever you encounter us mentioning Netcode for GameObjects in our materials this still refers to the same product as MLAPI. However, please know that no matter what the name is, we will continue to invest in Netcode for GameObjects and look forward to seeing what this community can build.

    The MLAPI package itself will be renamed with our next release. For all of you who are using MLAPI currently, there will be an easy and straightforward path to upgrade to the Netcode for GameObjects package.

    If you have any questions or thoughts let us know! Thank you for your continued support on our journey with Netcode for GameObjects.
     
    dasouth, codestage, oigreslol and 2 others like this.
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