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AnimNotWorking

Discussion in 'Animation' started by sezerbeklen10, Jul 19, 2021.

  1. sezerbeklen10

    sezerbeklen10

    Joined:
    Feb 19, 2021
    Posts:
    26
    Code (CSharp):
    1. using System.Collections;
    2. using System.Collections.Generic;
    3. using UnityEngine;
    4.  
    5. public class Coın : MonoBehaviour
    6. {
    7.     Animator CoinAnimm;
    8.     void Start()
    9.     {
    10.         CoinAnimm = GetComponent<Animator>();
    11.     }
    12.  
    13.  
    14.      void OnCollisionEnter(Collision collision)
    15.     {
    16.         if (collision.gameObject.tag == "Finish")
    17.         {
    18.             CoinAnimm.SetBool("Conanim", true);
    19.         }
    20.     }
    21. }
    22.  
    why animation doesn't work with this code?
    but if(GetMouseButtonDown(0))
    {
    CoinAnimm.SetBool("Conanim", true);
    }
    It works when you do it with.