I'm having a little trouble understanding how to make AnimatorState.mirror work The API is not very explicit : https://docs.unity3d.com/ScriptReference/Animations.AnimatorState-mirror.html I found this article that talks about it, but I didn't quite understand : https://forum.unity.com/threads/run...ties-speed-mirror-cycleoffset-for-5-1.307521/
I couldn't find it, so I used a playerAnim.SetBool and I associated my parametterBool with a mirror ^^