Hi all I'm trying to wrap my animation controller with AnimatorControllerPlayable I'm setting the SetPropagateSetTime to true, so that I can control the time of the playable manually. but it doesn't seem to change the time of all the nodes in the playabble graph. what am I doing wrong? is it even possible to achive what I'm trying to do? thank you
It's not possible as far as I know. AnimatorControllerPlayable completely ignores its Playable speed for whatever reason and the closest alternative would be to make a parameter and set it as the speed multiplier for every state in the controller (which would apply to the animations but not the transition speeds). I just avoid using Animator Controllers entirely.