Hi Mecanim devs! I'm trying to wrap my head around some oddities in the signatures of AnimatorControllerPlayable.CrossFade() and CrossFadeInFixedTime() (in Unity 2019.3). First of all, the documentation seems out of sync - neither method has a variant with a 'normalizedTransitionTime' parameter, as documented here and here. Furthermore, the other parameter names don't match either (CrossFadeInFixedTime offers fixedTime, the documentation says fixedTimeOffset), and this makes their meaning hard to decode. More importantly though, I would like to call CrossFadeInFixedTime and give it a normalized transition offset. This is possible in editor but not via scripting, which seems odd. Am I missing something?