Search Unity

Question Animator with two Additive layers?

Discussion in 'Animation' started by Deleted User, Feb 5, 2021.

  1. Deleted User

    Deleted User

    Guest

    I have an issue where out of my two additive layer only the last one of them works.
    The animator is setup like this:
    upload_2021-2-4_23-32-16.png
    Base Layer contains and idle/breathing animation, Strafe contains a Left/Right tilt, Walk a Head bob animation, these are all for my game camera.
    In this case the Strafe layer is ignored, maybe I should send a bug report? I'm on 2020.1.12f1

    I could fix this my merging strafe animation with walk animation, but its much easier to manage with tree layers.