We are developing a game which has approximately 50 different game objects with animations at the same time on the scene. These objects have 4-5 sprite renderers on them for different parts. If we use animators on these objects we saw that our fps rate drops over time. But if we use legacy animations there is no fps drop or at least unrecognizable. These are the only two things we could come up with. Is there a third option for this or is there a way to minimalize the animator's load? Also if we use legacy animations what kind of problems that we could encounter with?