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Bug Animator Sub-state machine plays default transition first when 2-levels inside Sub-state?

Discussion in '2021.2 Beta' started by sacb0y, Oct 10, 2021.

  1. sacb0y

    sacb0y

    Joined:
    May 9, 2016
    Posts:
    874
    upload_2021-10-10_0-3-23.png
    (The above sub-state is where the issue occurs which is inside two other sub-states)

    To my understanding, this glitch occurs when a sub-state is inside a sub-state, Inside a sub-state.

    So "Base > Sub-State 1 > Sub-State 2 (Entry Node) > Sub-State 3 (Entry Node)"

    inside Sub-State 3 the default transition will play first, and then the proper transition will play. This does not happen outside of here. This causes a very jarring animation transition which is a serious visual problem.
     
  2. sacb0y

    sacb0y

    Joined:
    May 9, 2016
    Posts:
    874
    Additional details, this issue only occurs if it passed through a default transition twice?

    So because this particular sub-state goes "Default Transition > Default Transition" that seems to cause the problem?

    The other sub-state beside the above one does not have this issue, but it is not the default state of it's parent sub-state.
     
  3. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Hi @sacb0y,

    Could you please submit a bug report with a reproducible attached to it for this issue?