If i send a hash through the network will it be the same for the client? Is this a set hash system or is it "generated randomly" upon running the game? Sending animation states in an optimized way is the hardest thing i'm stuck on. I have nearly everything else ready to go but animations are hard to get down in a minimized performance based way. I have no interest in changing my method so don't suggest things like "predictive animation" please. The way I am doing this just sends 1 byte. I just need to know things like this.