Search Unity

Animator states problem

Discussion in 'Animation' started by Imperial-Dynamics, Nov 1, 2019.

  1. Imperial-Dynamics

    Imperial-Dynamics

    Joined:
    Oct 18, 2019
    Posts:
    17
    hello. i am having a problem when i am changing from one animation to another. for example i have idel animation as starting state. when i activate a bool then from idle it goes to run animation well. But when i deactivate the bool to transition from run to idle, even though it makes the transition, the idle pose is not correct, the legs in particular. here a video example:
     
  2. Imperial-Dynamics

    Imperial-Dynamics

    Joined:
    Oct 18, 2019
    Posts:
    17
    Ok Never mind. i figured it out. in case anyone having this problem. If you use ik's in your animation make sure you tick the "Apply root motion" at the animator component.