Hey guys, I've been fiddling with mecanim and anim controllers for a while now, but I'm finally diving in deep and trying to make a complete character State Machine form A-Z. But unfortunately I'm running into some weird "invisible" walls. I'm using unty 5.0.0F3 and my character is Generic. I think a GIF is worth a thousand words: As you can see, even though there are no transition to my CrawlFast state, it always manages to go to it! I tried closing unity and open my project up again, to no avail. I don't have any kind of code or scrip on my character or animation controller that could justify the animation change. I also noticed that no mater what i did, it seam to disregard Bools. I'm still a little fuzzy on the use of Entry and Exit, so don't hesitate to give me a lesson if you see something totally wrong with how i'm hooking this up.