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Animator.SetTrigger/NetworkAnimator.SetTrigger Bug?

Discussion in 'Multiplayer' started by DRRosen3, Dec 1, 2015.

  1. Chris-Clark

    Chris-Clark

    Joined:
    Jan 16, 2012
    Posts:
    130
    I don't expect them to fix this. They never even acknowledged it in all this time. And are working on a brand new networking system now, forgetting all about this one.
     
  2. firegate666

    firegate666

    Joined:
    Nov 20, 2015
    Posts:
    19
    yeah, guess we have to live with it. Wonder how the new system will look like and what it will support
     
  3. DanJa512

    DanJa512

    Joined:
    Dec 14, 2015
    Posts:
    18
    I'm using Mirror, and the only way I got this to work was to have the character controller executing entirely on the server. A Network Animator component is on the avatar, but the regular animator.SetTrigger is used and it syncs to all clients.
     
    ModLunar and Chris-Clark like this.