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Animator.RootRotation only Reads "Y Axis"?

Discussion in 'Animation' started by gambitslacklines, Jul 16, 2018.

  1. gambitslacklines

    gambitslacklines

    Joined:
    Feb 23, 2015
    Posts:
    14
    I´am working with different Motioncapture animations and try to get the best out of mecanim.

    As far i can see till now, Unitys Rootmotion works fine as long the Character only rotates on the "Y axis", rotations of x and z axis are not getting forwarded to the wanted "Container Object".

    Anyone who knows how to get the "RootRotation" also using X and Z Axis?

    Thanks in Advance