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Animator reset issue

Discussion in '5.6 Beta' started by rafaelmotareis, Mar 30, 2017.

  1. rafaelmotareis

    rafaelmotareis

    Joined:
    Nov 30, 2016
    Posts:
    5
    Hi,

    Anyone having issues resetting the animator in 5.6?
    I am using object pooling for my enemies and I find the animator in the same state it left off and with the same parameters before they are despawned.

    Is this a change by design in 5.6? It was working fine in 5.5.2.
    I tried to use the Rebind function but it didn't work.
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,106
    Hi Rafael,
    Could you please file a bug report with a minimal reproduction case and reply in here with the case #? You can find information on how to file bug reports here: https://forum.unity3d.com/threads/a-guide-to-being-an-effective-beta-tester.402777/
     
  3. rafaelmotareis

    rafaelmotareis

    Joined:
    Nov 30, 2016
    Posts:
    5