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Animator.Play isn't as fast as I need it to be.

Discussion in 'Animation' started by MiloDawg, Mar 20, 2020.

  1. MiloDawg


    Apr 24, 2017
    I've been messing around with the animators and I can't seem to get the function to play fast enough. I've been searching around the forums, but I can't seem to find anything that is about this specific situation. If there is any other thread out there that has this question, I'm sorry, but I just can't find it.

    I have tried to make a shooting animation for my character, but I can't seem to get it to play fast enough. I have tried linking two same animations together and making it zero exit time, but it doesn't seem to work like I need it to. Is there any way to get the Animation.Play function to play as fast as the Update function?

    Thank you.