Search Unity

  1. Unity 2019.2 is now released.
    Dismiss Notice

Animator Override Controller

Discussion in 'Animation' started by rfinlay, Feb 21, 2018.

  1. rfinlay

    rfinlay

    Joined:
    Jan 19, 2018
    Posts:
    1
    Hi there,

    I haven't been able to find the answer to this anywhere, so hopefully someone here knows what's up.

    When I'm using Animation Override Controllers, I've noticed in the Profiler that not only are all of the replacement animation clips being loaded into memory, but the entire suite of original animations as well. So if the original animator had 14 clips, when one of the Animation Override Controllers is swapped in, there will be 28 clips in memory instead. This surprised me, and makes a really useful feature potentially non-viable (for us, at least). Is this how it's meant to work? Have I missed something in the settings that would allow me to load in only the animations that are going to be used?

    Thanks so much!

    Rob