As of now, there is no OnStateLateUpdate in StatemachineBehaviour. This would be extremely useful for bone manipulations. An alternative to this would be OnStateIK but that is only called for humanoid rigs. So, either a forced OnStateIK call for non humanoid rigs or a new OnStateLateUpdate would be extremely helpful. Raised an new issue as well: https://feedback.unity3d.com/sugges...lateupdate-or-onstateik-for-non-humanoid-rigs