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Animator OnStateLateUpdate

Discussion in 'Animation' started by sanmn19, Nov 4, 2018.

  1. sanmn19

    sanmn19

    Joined:
    Jun 30, 2013
    Posts:
    56
    As of now, there is no OnStateLateUpdate in StatemachineBehaviour. This would be extremely useful for bone manipulations.
    An alternative to this would be OnStateIK but that is only called for humanoid rigs.
    So, either a forced OnStateIK call for non humanoid rigs or a new OnStateLateUpdate would be extremely helpful. Raised an new issue as well:
    https://feedback.unity3d.com/sugges...lateupdate-or-onstateik-for-non-humanoid-rigs
     
  2. PeterPudeltreter

    PeterPudeltreter

    Joined:
    Apr 1, 2021
    Posts:
    9
    That's exactly what I'm looking for. This would be extremely helpful.