Hello Please help here. I created a rigged Lego model in blender. I made a simple IDLE and a RUN animation in two separate blend files. Exported as fbx. please see screenshot. I just want to create so pressing the up key then the run animation should fire up. If not then idle. I assigned a character o troller and a simple player scripts. when pressing play I don’t get any message in the console. the idle animation just plays forever as I have set it to loop but nothing happened when pressing the up key, no transitions. i have set to use integers to transition so when my parameter called AnimPar is equal to 1 it should run and 0 is idle please advice
Are you sure you have a key called "up" defined in your input settings? Try something like Input.GetKey(KeyCode.Up) Or a different key just for testing, like. Input.GetKey(KeyCode.Space)