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Question Animator.MatchTarget issues

Discussion in 'Animation' started by spylefkaditis, Jun 30, 2020.

  1. spylefkaditis


    Jul 3, 2016
    I've seen similar questions to this before but nothing that can answer my question.

    I'm trying to use Animator.MatchTarget to have the characters hands grab a ledge during a jump animation. I've created an empty GameObject as my target for the time being and I've ran into a few issues.

    I'm currently using a Character Controller to handle my movement, and in place motions for my animations.

    I have some weird issues.

    1. With my Character Controller enabled, MatchTarget doesn't behave as expected. It seems to only take the Z axis into account. Disabling the Character Controller gives me the result I want.

    Is this expected behaviour? Are there any alternatives ways of matching my animation for varying heights?
    Last edited: Jul 3, 2020