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Animator makes object reverse gravity

Discussion in 'Animation' started by Sethery88, Oct 27, 2020.

  1. Sethery88

    Sethery88

    Joined:
    Oct 3, 2017
    Posts:
    1
    So I'm trying to follow the "John Lemon's Haunted Jaunt" tutorial, and when I added the rigidbody and checked use gravity, John Lemon started going up. After a little bit I figured out that the animator is what is causing this. When root motion is checked, John starts going down. when its disabled, gravity works normally. It I get rid of the animator controller, gravity works normally. I tried using a different animator controller, and the same thing happens. This happens when I use normal update mode and unscaled time update mode, and when i use animated physics update mode gravity just doesnt work, unless I set it to a higher mass, but if i do that it wont accelerate, it just stays at the same speed. Help