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Animator is not playing an AnimatorComponent

Discussion in 'Animation' started by rEb00t_1001, Dec 7, 2021.

  1. rEb00t_1001

    rEb00t_1001

    Joined:
    Nov 23, 2021
    Posts:
    1
    My mesh is frozen on (I think the first frame) first animation in my blend tree
    And when I call functions like Animator.SetFloat(), I get "Animator is not playing an AnimatorComponent" warning but the parameter values of the animator controller are getting updated

    I am new to unity and honestly cannot figure out whats wrong

    My animators and its owner gameObject are active, animator speed is 1, its current state looks good
    I'm using animations from Mixamo and Mesh from Bodyguards AssetPack
     
  2. KalOBrien

    KalOBrien

    Administrator

    Joined:
    Apr 20, 2021
    Posts:
    89
    I would redo the process from the start of setting up your animator and animation clip.
    Although this is a 2D tutorial. The process is mainly the same.
    Give it a go again