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Question Animator incorrect Hips bone

Discussion in 'Animation' started by kg_ftbz, Feb 15, 2023.

  1. kg_ftbz

    kg_ftbz

    Joined:
    Sep 29, 2021
    Posts:
    2
    I made a test animation in blender, imported it into Unity, and put it playing with an Animator on a character (I use Animator so I can retarget this animation to the character), and when I play it ingame, the Hips bone of the animation is incorrect, it's set at (0,0,0)
     
    Last edited: Feb 16, 2023
  2. kg_ftbz

    kg_ftbz

    Joined:
    Sep 29, 2021
    Posts:
    2
    Found the issue, the Hips bone was the incorrect bone in the retargeter