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Resolved Animator "Cull Completely" works, if my camera is far far far away

Discussion in 'Animation' started by Ne0mega, May 28, 2021.

  1. Ne0mega

    Ne0mega

    Joined:
    Feb 18, 2018
    Posts:
    745
    For some reason, animated units well outside my camera frustrum are still animating, even though I have the animator set to "Cull Completely". (profiler and framerate drops are confirming this)

    The only thing "cull completely" seems to respect is my clipping plane distance.

    I have dynamic occlusion on for them, is it possible that is overriding somehow (though I thought dynamic occlusion also too the camera frustum into consideration)
     
    Last edited: May 28, 2021