Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Feature Request Animator Controllers need "redirect" or "rerouting" nodes

Discussion in 'Animation' started by beevik_, Jun 3, 2022.

  1. beevik_

    beevik_

    Joined:
    Sep 27, 2020
    Posts:
    92
    Once an animator controller's state machine has more than a small handful of nodes, the transitions often become difficult to route and read. It would be great if the Animator Controller's editor UI could support something like "reroute" or "redirect" nodes to give the user more control over how transitions are routed on screen. These would be movable nodes that can be inserted on a transition in order to route it more legibly within the graph.

    I realize the Animator Controller supports subgraphs, which definitely help somewhat with the complexity problem. But even in small machines with just 4 or 5 nodes, you have little control over how the transitions will overlap with nodes and each other.

    Unity's ShaderGraph UI has redirect nodes, and they work great. I've attached an image showing a simple ShaderGraph example. Could Animator Controllers get something like this?
     

    Attached Files:

    eses likes this.
  2. r31o

    r31o

    Joined:
    Jul 29, 2021
    Posts:
    460
    I also want this