Will you ever add function to change Variables in animator controller when animation ended/started? (Really missing such feature, yeah i can use animation event but create script for this every time, rly? (+ some times animations skip some keys and you end up with glitches)) Like:
You can use behavior scripts on the state to do this. Click on the state in the animator window and add a behavior on the state exit that sets the parameter to the value you would like.