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Animator : Changing GameObject positions of animation frames in property

Discussion in '2D' started by Orinuvan, Sep 21, 2019.

  1. Orinuvan

    Orinuvan

    Joined:
    Feb 3, 2019
    Posts:
    64
    Hi, I have this project with a character that has a bow and shoots arrows in mind, I created parts for it like Body(The Parent) , Arms(Child), Legs(Child) all with its unique animations.

    In the animator I noticed the frames dont quite match, so I want to use the Proverty to change the position of the animations that Arms has so it matches the Body animation, BUT , I also noticed it can only change the GameObject, like Arms(...)

    In my case I want to change the animation frames of the Arms GameObject to match the Parent frames not the position of Arms as a single frame.. I hope u understand what I need and if u dont feel free to ask me in the comments below..

    Any Idea how do I do this ? or any solution ?

    Please help me I struggle so much and the solution doesnt seem to exist for me..:(